Elf
Elves are an ancient, almost timeless, race. They embody
the grace and beauty of the natural world: as well as its
strength and, at times, its unremitting wrath and fury. Elves
live exceedingly long lives, giving them a degree of patience
unknown to other races, affording them the opportunity to
acquire a vast knowledge of the world and its history. This makes
elves well informed and sage-like in their depth of knowledge
and perspective. This, combined with their natural dexterity
and lithe movement, makes them appear almost ethereal to
those who behold them for the first time.
Description: Elves vary in size and coloration, depending on
their nature. Elves range from dark to light skinned in color,
although light green, or even a bluish tint skin hues are not
unknown. At maturity they average 5 feet 6 inches in height,
and weigh around 115 lb. Their “ethereal” nature lends them
an unnatural grace and beauty. Elves have thin, sharp facial
features with large, searching eyes that can vary widely in color.
Their ears are long, tapering to a point at the ends, and they
often wear their hair long and unrestrained.
Personality: Elves, being long-lived, possess tremendous
patience. An overriding sense of near-immortality affects an
elf’s every thought and action. Other races misinterpret this
patience as indolence, laziness and an uncaring attitude, since
other races cannot afford to wait decades to act on a matter.
Elves know that they have time to act, for the centuries stretch
before them where other races have mere decades. When
pressed, however, elves are capable of quick deliberation and
speedy action, though usually not as quick as their shorter-lived
allies might prefer.
Elves relish beauty, both natural and crafted. Their farsighted
vision allows them to see the shapes of things to come, and
more, they can see the shapes of things that could be. Where
others might see a young sapling that one day must grow into
a great oak, an elf sees a sapling that, molded with care and
patience, can grow into a tree of great trunk and arching
branch that will lord over the forest. This sight grants them
the patience to make a craft of their natural environment.
They shape the rocks where they dwell and cultivate trees and
gardens over many years, thus molding their surroundings to
create a garden of beauty in the natural world. They apply this
same care to shaping and drawing out the natural beauty in all
things, from simple stones and gems to gardens, forests and hills.
Likewise, the same attention is given to the crafting of weapons
and armor, to spells, and even to the care of beasts. All things
flourish under an elf’s care if given time and safety from the
world’s interruptions.
An elf’s shaping of the world is accomplished with time. Time
is the essential element in creating any item of beauty and time
is something many elves have. The same applies to an elf’s use
of magic. When magic is crafted by an elf, it is treated with the
same care and patience that the elves apply to all things. Time
is the forge upon which arcane forces are shaped and bent to
perfection. Flawless and powerful magical spells and items are
greatly valued and coveted by the other peoples of the world
and by elves as well. When complete, elven magics are of divine
perfection and immense power; but more than this, their beauty
is beyond comparison and oft times, beauty is the source of its
magical power.
This love for beauty and the desire to shape the world brings
elves their greatest joy and greatest sorrow. Their timeless vision
allows them to see both the beauty and the tragedy in all things,
so that elves are filled with overflowing joy and limitless sorrow.
Looking into their future, they see their lives and creations
becoming marred and spoiled by others, be they dwarf, human,
orc or even the ravages of time.
These qualities imbue most elves with a deep fatalism. Their
near-immortality creates a peculiar unease with death for their
attachment to the living world is more profound and deeply
felt than that of most other races. Together, these conflicting
notions of time create a burgeoning and even contradictory
desire to control and even stop the advancement of time, the
forge of their life’s creation and the crucible of their doom. In
many ways, elves become mired in their history, and change little
as the world changes around them. At times, this leads elves to
avoid many situations that don’t directly threaten them, or that
they feel would bring unnecessary harm to their creations.
Racial Affinities: Most elves prefer the company of other elves.
They associate well with halflings and gnomes, but generally do not
live in close proximity to settlements of those races.
Humans present interesting dilemmas for elves to ponder, for
humans combine the most noble and ignoble aspects of all
creatures. As such, elves are very selective about their human
associations and have a guarded approach to their interactions
with humans. Dwarves are treated with an aloofness bordering
on disdain, for elves find them nearly unfathomable save for one
commonality, a dislike of all goblinoid races.
Environment: Elves prefer living in serene environments, far
from turbulent, troubled lands. Often associated with forests
and wilderness areas, elves will also live in open savannah or
dense urban environments of their own making. Elvish cities
are different from human settlements, having more in kin with
dwarven settlements – both races tend to incorporate natural
surroundings into both their architecture and living spaces in
their communities.
RACIAL TRAITS AND ABILITIES
Enhanced Senses: Elvish physiology is blessed with enhanced
vision and hearing. Elves can see farther than humans in just
about every circumstance, including torchlight, and can see
clearly enough to read a road sign or spot a shield device up to
two miles distant when outside in the day. They can also hear very
well, and receive a +2 bonus to all checks involving listening.
Twilight Vision: Even under starlight, moonlight or torchlight,
elves have exceedingly good vision. They can distinguish color
and detail under these conditions for up to one mile but only if
they are outside.
Move Silently (Dexterity): This ability allows an elf to move
silently in wilderness areas. The elf can move up to one-half
normal speed at no penalty. At more than one-half, and up to
the character’s full speed, the character suffers a -5 penalty
to the check. It’s practically impossible (-20 penalty) to move
silently while running or charging.
Spell Resistance: Elves are particularly resistant to spells and
spell-like abilities that charm or unnaturally cause sleep. When
making saving throws against these types of spells, an elf receives
a +10 bonus. Elf spell resistance allows a saving throw against
sleep, even though sleep normally does not have a saving throw.
Spot Hidden Doors (Wisdom): Elvish vision and keen senses
allow them to spot secret, hidden and concealed doorways. An
elf merely passing within 5 feet of a secret, hidden or concealed
doorway is entitled to a wisdom check to spot the door, as if the
elf were actively looking for it. When an elf actively searches for
such doorways, the bonus to the wisdom check is +2.
Weapon Training: Elves are taught the ways of combat at a young
age, and their long lives allow them to become skilled in weapons
favored by their society. Elves begin play with a +1 bonus to hit
with one of the following weapons: composite longbow, composite
shortbow, longbow, shortbow, longsword or shortsword.
Languages: Common, Elf, Dwarf, Gnome, Goblin, Halfling, and
Orc
Size: Medium
Movement: 30 Feet
Typical Classes: Fighter, Ranger, Rogue, Wizard, Druid, Knight,
Bard
Attribute Modifiers: +1 Dexterity, -1 Constitution
Ability Modifier: +2 Listen, +2 Move Silent, +2 Find Traps
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