Half-elf
The pairing of human and elf is an extraordinary and rare
occasion, arising from unique circumstances or events.
Elves are very guarded in their approach to humans, for they
deem them strange in thought and deed. For love to be born
of the two races, an elf must find a human of great renown and
surpassing beauty. Thus the half-elf is the rarest of all races.
Indeed, each half-elf differs so markedly in origin, background
and physiology from others that generalizations are near
impossible to make.
Description: Half-elves vary greatly in appearance, acquiring
characteristics from both parents. One commonality among
half-elves, however, is that each significantly favors either
the human parent or the elf parent, inheriting many more
characteristics from one than the other. In some cases, the
dominance of one lineage is so strong that these half-elves can
pass as a full member of that lineage unless closely observed.
Half-elves also vary greatly in height, ranging from that of the
shortest elves to that of the tallest humans. Likewise, any variety
of body style, hair color or eye tint found in humans or elves can
occur in a half-elf, in any combination. The single consistent
physical feature shared by half-elves is a natural balance and
ease of movement inherited from the elven parent.
Personality: Half-elves are intelligent, perceptive and possess
quick minds. They are able to master many crafts and skills,
be these as mundane as cabinet making, or as extraordinary
as the wielding of magic. They exhibit an almost supernatural
empathy for the world around them giving them an uncanny
understanding of people. Their shared lineage also grants them
the ability to think on many levels simultaneously – an ability
that makes them difficult to deceive.
Long-lived by human standards but short-lived for elves, halfelves
exist in a nebulous world between both races. They often
find themselves uncomfortable in either culture and are far too
rare and unique to develop societies of their own. Elves tend
to look upon them as strange creatures, treating them with
indifferent curiosity or even with outright hostility. Human
reactions are as varied as their cultures, sometimes accepting
half-elves without note, sometimes venerating them, and as
often rejecting them with violence.
Much of the reaction is determined by the half-elf’s lineage. Halfelves
that favor a human lineage can vary widely in personality,
while those with a dominant elf lineage tend to exhibit elven
values, ethos and interests. Because of their longer life spans,
half-elves are generally well-educated and knowledgeable about
history and geography, although this is not always the case.
Their life spans, however, present problems. Human friends
often die of old age when half-elves are but middle-aged. The
long-lived elves, on the other hand, possess a psychology like
that of near immortals which half-elves have a difficult time
understanding. This creates a loneliness and melancholy in
half-elves, and sometimes, the fatalism so strongly pronounced
in elves manifests itself in half-elves as well. In some instances,
a half-elf spurns both humans and elves, instead seeking the
company of other races and cultures entirely.
Racial Affinities: Half-elves tend to enjoy the company of
those of their favored lineage, but often have problems adapting
and existing in either human or elf societies. Half-elves tend to
be solitary, preferring not to congregate with other half-elves.
A group of half-elves always attracts an enormous amount of
attention, and tends to highlight their status as misfits. Perhaps
because of their exposure to discrimination, half-elves harbor
few prejudices. They freely associate with dwarves, halflings,
gnomes and others. Their unique position occasionally allows
them to act as intermediaries between groups and races.
Environment: Half-elves can be found anywhere, from human
cities to woodlands. They live in all types of rural areas as well.
Social ostracism tends to make them natural wanderers; many
half-elves make no home, moving about the world looking for a
place to fit in, at least for a time.
RACIAL TRAITS AND ABILITIES
The mixed lineage of half-elves affects the specific traits that
a half-elf inherits. Players choose a human or elf lineage that
dominates their character. Racial abilities modifiers are based
on which lineage the player chooses.
All half-elves possess the following three abilities:
Empathy: A half-elf’s uncanny ability to empathize with others
is reflected in a +2 bonus to all charisma checks. This ability
can be combined with attribute check modification.
Move Silently (Dexterity): This ability allows silent movement
in wilderness areas. Half-elves can move up to one-half the
normal speed at no penalty. At more than one-half and up to
the character’s full speed, the character suffers a -5 penalty to
the check. Any faster movement is practically impossible (-20
penalty).
Spot Hidden Doors (Wisdom): This ability allows half-elves to
spot secret, hidden and concealed doorways. A half-elf passing
within 5 feet of such a doorway is entitled to a wisdom check.
Success means that the half-elf notices the door as if actively
searching for it. When a half-elf does actively search for such
doorways, the bonus to the wisdom check is +1.
Half-elves with a human lineage possess these
abilities:
Attribute Check Modification: The human lineage is reflected
in a greater versatility than their elven kin, but not quite as
their human relatives. Half-elven characters are allowed to
choose one secondary attribute for which they gain a +2 bonus
to all attribute checks.
Spell Resistance: Half-elves of human lineage are somewhat
resistant to spells and spell-like abilities that charm or unnaturally
cause sleep. When making saving throws against these types of
spells, a half-elf of human lineage receives a +2 bonus.
Half-elves with a elven lineage possess these
abilities:
Attribute Modification: +1 to dexterity and -1 to constitution.
Enhanced Senses: Half-elves of elven lineage can see farther
than humans in just about every circumstance, including
torchlight, and can see clearly enough to read a road sign or
spot a shield device that is up to two miles distant when outside
during the day. They can also hear very well, and receive a +2
bonus to all checks involving listening.
Spell Resistance: Half-elves of elven lineage are particularly
resistant to spells and spell-like abilities that charm or
unnaturally cause sleep. When making saving throws against
these types of spells, a half-elf receives a +4 bonus. Half–Elf
spell resistance allows a saving throw against sleep, even though
sleep normally does not have a saving throw.
Languages: Common, Elf, and three of the following: Dwarf,
Gnome, Goblin, Halfling, and Orc.
Size: Medium
Movement: 30 feet
Classes: Any
Ability Modifier: +2 find traps, +2 listen (elf lineage), +2 find
traps, +2 move silent
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