Half-orc
Half-orcs exist on the edges of society, little cared for by
humans, orcs or others. Half-orcs are the offspring of a
pairing between an orc (or other goblinoid) and a human, and
are generally a dispirited and angry lot, accustomed to doing
dangerous jobs for others. Indeed, most half-orcs only make
consistent contact with others when their famed fighting skills
are needed.
Half-orcs can be found in many regions of the world, haunting
the periphery of settled lands. They often find orc tribes and
kingdoms to their liking, as those humanoids are an easy group
to dominate. Within human communities, their roles range
from hunted outcasts to elite warrior castes.
Description: Half-orcs combine the worst features of humans
and orcs. Most have an unpleasant demeanor, and some are
repulsive and even hideous to look at. They typically have
massive jaws, coarse hair and dark, penetrating eyes. Their
skin tends to be a ruddy, dark color, and resembles the rough
textured skin common among orcs. Physiologically, however,
half-orcs combine the best features of both their parent races.
Half-orcs mirror humans in height, or stand even taller. They
are naturally muscular and agile, and do not suffer from light
sensitivity as orcs do.
Personality: Half-orcs are unsavory and contentious
individuals. As outcasts, they have few friends or allies, and
often live miserable and lonely lives, wary of all. Even amongst
themselves, there is little trust and great fear, as they jockey
for positions of acceptance and status as mercenaries or in
more nefarious professions. The social stigma that half-orcs
encounter throughout their lives, when combined with the
militant aggressiveness of orcs and the competitiveness of
humans, produces a nearly fearless warrior and a relentless foe.
As outcasts, half-orcs find themselves in a constant search for
like-minded individuals and others in whom they can place
their trust and faith. As such, they are occasionally found in
the company of travelers, mercenary bands, adventurers and
others who, either willingly or by accident, are ostracized from
their society. Friendly relations with half-elves are, uncannily,
not uncommon for the two share similar social stigma. Half-orcs
are a breed apart.
Half-orcs are unswervingly loyal to those they trust and in
whom they place their faith. On the other hand, to those who
break that faith, half-orcs have an undying enmity and no effort
will be spared in righting a wrong and taking revenge upon
their enemies. Half-orcs can be both a friend and companion of
immense value or a foe of terrible power.
Racial Affinities: Half-orcs typically care for themselves and
themselves alone, avoiding even their own kind. No race finds
them likeable, and they return the favor. Half-orcs are often
found with orcs or smaller goblinoids, as those are the least
discerning of the races, and are easily dominated. Other half
orcs tend to be found in larger human settlements, where, if
they are lucky, they can find a certain degree of anonymity.
Environment: Half-orcs are found in most climes. They have
no preference for any one environment and adapt well to any
climate. They tend to live alone, even in larger cities, where
they are often found in ghettos, slums and other areas where
officials rarely patrol and thieves wander the night.
RACIAL TRAITS AND ABILITIES
Darkvision: In a similar manner to dwarves, half-orcs can see in
complete darkness for up to 60 feet. Darkvision produces images
that are in shades of gray, but it is otherwise like normal sight.
Half-orcs can function well with no light at all. Bright lights, such
as from a lantern or other light sources, spoil darkvision. A halforc
requires one minute to adjust their eyes when a light source is
extinguished before gaining full use of darkvision.
Enhanced Sense Of Smell: This ability allows half-orcs to
detect the presence, but not the specific location, of creatures
within 30 feet or within 60 feet if the other creature it is
upwind. Strong scents, such as smoke or rotting garbage, can
be detected at twice those ranges. Overpowering scents, such
as skunk musk, can be detected at three times these ranges. If a
half-orc becomes familiar with an individual, they can learn the
individual’s scent and recognize it. It should further be noted
that false, powerful odors can easily mask other scents and
completely spoil this ability.
Martial Prowess: Half-orcs come from very violent societies in
which fights and contests of strength are common and necessary
for survival. This has inured them to great amounts of pain and
given most a great capacity to fend off blows and fight unarmed.
As such, half-orcs receive a +1 to their armor class whenever
they are not wearing armor of any type. This ability combines
with magical rings, robes and other similar devices that confer
an armor class bonus but are not armor. This bonus adds to the
unarmored armor class of half-orc monks.
Resistant To Disease: Half-orcs possess a resistance to disease
passed down from their goblinoid parent. They receive a +2
bonus to all disease saving throws.
Language: Common, Goblin, Orc
Size: Medium
Movement: 30 Feet
Typical Classes: Fighter, Ranger, Rogue, Assassin, Barbarian,
Monk, Cleric, Knight
Attribute Modifiers: +1 Constitution, +1 Strength, -2 Charisma
Ability Modifier: +2 Track
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