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Brevan

Brevan inhabit the continent Breovan. They're a tall, broad-shouldered people with blond or red hair and fair complexions. Living in the wind-swept land of Breovan, the Brevan make their living by hunting across the hills and moors of their territory. They are nomads in the summer, but return to their halls at first snowfall, there to keep the cold at bay with feasts and roaring fires in the hearths. They venture out into the cold in hunting parties, replenishing their larders as necessary. Because of the harshness of the landscape and the ever-present danger of monsters, the Brevan almost never travel alone.Though the Brevan have jarls to lead them, and can demand the jarls step down if they fail to do a good job, the true rulers of the people are the druids in their groves. They bend the Brevan opinions, and conduct the rites that keep the Brevan mighty. The jarls seek out the druids in the oaks and taiga, searching for words of wisdom to guide their people.   For one thing, the Brevan people don't see the need to glorify themselves through massive battles. For another, the nearest clans are usually a good distance away, making the logistics of battle uncertain. Finally, the Brevan prefer to face off in one-on-one challenges when an insult is dealt or when an upstart seeks to become the new jarl, rather than wasting precious lives.This is not to say that the Brevan will not fight wars. When foreign armies invade the highlands, the Brevan can mobilize better and faster than nearly any army on Mythris. Since they know their land well, they can travel across it far faster than their enemies, and reinforcements seem to arrive at supernatural speeds.   The Brevan themselves are a hardy race of foresters, hunters, and warriors. Their jarldoms and clan-holds are scattered along the forbidding coasts of the Mhiere Rhuann and the chilling Thaelasian passage, although a few small holds can be found as far east as the Krakennauricht. The Brevan are a free-minded people who place little importance on titles or rulers; a Brevan jarl reigns by the consent of his folk and can be replaced if they don't like the way he's doing his job.   Racial Rules: +1 Constitution and Strength -2 Charisma (replaces human bonus feat), favored weapon greatsword (claymore), +2 Intimidate, bonus language Brech'e.

Culture

Culture and cultural heritage

Most Brevan follow the god Obad-Hai, old father of the forests, and druids are revered through-out Brevan society as teachers, leaders, and advisers.

Shared customary codes and values

The Brevan are stubborn individualists who don't swear fealty to anyone besides their own kin, the family is most important part of Brevan life. The best death was one earned in combat or warfare

Common Dress code

Wool, light armor, kilts

Art & Architecture

Intricate knot-work that is found on clothing, buildings, and architecture as well.

Common Customs, traditions and rituals

Common Brevan have a deep respect and love for Breovans wilds, and carefully avoid over-hunting or clearing virgin forest.

Funerary and Memorial customs

Bodies are washed and wrapped in a burial cloth – and often as not burned – but bodies or ashes could be put into minutely measured tombs/resting places – stone chambers or simply covered with stone and/or earth. Sometimes personal objects are buried with them.

Ideals

Beauty Ideals

Both men and women wear their hair in long braids.
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