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The Far Realm

The Far Realm, also known as the Dreamscape, was discovered by Archmage Asteroth Ravenclaw and Brom Lavey, during the battle in which the Spirit Crusher was locked within The Malindral Orb, imprisoning it for a time. The Far Realm is outside the known multiverse. In fact, it might be an entirely separate universe with its own physical and magical laws. Where stray energies from the Far Realm leak onto another plane, matter is warped into alien shapes that defy understandable geometry and biology. Aberrations such as mind flayers and beholders are either from this plane or shaped by its strange influence. The entities that abide in the Far Realm itself are too alien for a normal mind to accept without strain. Titanic creatures swim through nothingness there, and unspeakable things whisper awful truths to those who dare listen. For mortals, knowledge of the Far Realm is a struggle of the mind to overcome the boundaries of matter, space, and sanity. Some warlocks embrace this struggle by forming pacts with entities there. Anyone who has seen the Far Realm mutters about eyes, tentacles, and horror. The Far Realm has no well-known portals, or at least none that are still viable. Ancient elves once opened a vast portal to the Far Realm within an ancient Tel Morath forest but their civilization imploded in bloody terror and the portal’s location—even its home world—is long forgotten. Lost portals might still exist, marked by an alien magic that mutates the area around them.

Geography

Innumerable portals, infinite plane

Fauna & Flora

Old ones, Aberrations, Nightmares made reality

Natural Resources

Dream metal
Alternative Name(s)
The Dreamscape
Type
Dimensional plane
Contested By

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