Tinkertown
The largest Gnome and Halfling settlement in the western hemisphere, Tinkertown, located along the eastern shore of the Grey Coast, teems with the unmitigated chaos that defines the Gnome and Halfling experience. Its layout is a tangled mess of uncoordinated streets and haphazard, multistory buildings with clashing architectural styles. The Gnomes’ desire for constant change ensures that the city’s look undergoes perpetual experimentation and modification. Most notably, the stringing of electrical wires that power the cities running lights. The Gnomes of Tinkertown are known throughout the region as consummate architects and engineers. Partly in exchange for free access to the useful services of these professions, the Tel Morathian authorities meddle little with the city, though it’s rumored that the criminal syndicate known as The Shades, have spies routinely visit the city and use its sewers as a safe-haven. Many attempts to locate their hideout has been attempted, with nothing found to date. The city can be easily seen because of its industrial smokestacks and dangerous transportation system of Gnomish airships.
Industry & Trade
Copper wiring, electrical lamps, engineers
Alternative Name(s)
City of lights
Type
Large city
Population
15,997
Location under
Owning Organization
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