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Armor Crystal: Rubicund of Frenzy

Least Rubicund Frenzy

RubicundA rubicund frenzy drinks your blood when you are wounded, whipping you into a savage frenzy. This item functions only for living creatures. As long as your current hit point total is no greater than half your full normal hit points, this augment crystal grants you a +1 morale bonus on weapon damage rolls and saves against fear.   Price (Item Level): 500 gp (3rd) Body Slot: — (armor crystal) Activation:Weight:  Caster Level: 11th Aura: Moderate; (DC 20) Enchantment Prerequisites: Craft Magic Arms and Armor, Heroism Cost to Create: 250 gp, 20 XP, 1 day

Lesser Rubicund Frenzy

RubicundA rubicund frenzy drinks your blood when you are wounded, whipping you into a savage frenzy. This item functions only for living creatures. As long as your current hit point total is no greater than half your full normal hit points, this augment crystal grants you a +3 morale bonus on weapon damage rolls and saves against fear.   Price (Item Level): 2,000 gp (6th) Body Slot: — (armor crystal) Activation:Weight:  Caster Level: 11th Aura: Moderate; (DC 20) Enchantment Prerequisites: Craft Magic Arms and Armor, Heroism Cost to Create: 1,000 gp, 80 XP, 2 days

Greater Rubicund Frenzy

RubicundA rubicund frenzy drinks your blood when you are wounded, whipping you into a savage frenzy. This item functions only for living creatures. As long as your current hit point total is no greater than half your full normal hit points, this augment crystal grants you a +5 morale bonus on weapon damage rolls and saves against fear. Price (Item Level): 6,000 gp (10th) Body Slot: — (armor crystal) Activation:Weight:  Caster Level: 11th Aura: Moderate; (DC 20) Enchantment Prerequisites: Craft Magic Arms and Armor, Heroism Cost to Create: 3,000 gp, 240 XP, 6 days

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