VITALITY POINTS
Vitality points are a reflection of a characters ability perform heroic actions.
Maximum number of action points equal 1/2 character level + highest ability modifier
NOTE: Action points can only be used once per round.
* = subject to DM (if denied no point is used)
GAINING VITALITY POINTS
Determing Point Total = 1/2 character level + highest ability modifier Long Rest (8 hours) = fully recovered 1/hour = if no other actions performed 1 vitality is recoveredACTION POINTS
Sometimes as DM action points may give out actions points as a reward for roleplaying, clever ideas or as an alternate treasure. These action points can be used for anything that vitality points can be used for except once spent they do not recover (so PCs should cash these after their vitality is at zero).Maximum number of action points equal 1/2 character level + highest ability modifier
USES FOR VITALITY POINTS
NOTE: Action points can only be used once per round.
Vitality Point Use | Cost | Action/Time Requirement |
---|---|---|
Convert hit point damage to subdual damage (equal to max vitality) | 1 | 1 minute |
Successfully treat deadly wounds (as heal skill) | 1 | 10 minutes |
Heal hit points as if having rested for 8 hours | 1 | 1 hour |
Heal hit points as if having rested 24 hours | 2 | 8 hours |
Recover racial/class ability | 4 | 10 minutes |
Recover Spell/Spell-like ability | spell level | 10 minutes |
Remove 1 level of a progressive condition (i.e. exhaustion) | 3 | 10 minutes |
Stabilize (can be used while unconcious) | 3 | free action |
Become Disabled (note must be stablized first) | 1 | Immediate action |
Remain conscious while subdued for 1 round | 1 | Free action |
Ignore condition next round (inc. death) | 3 | Immediate Action |
Add d6 to a d20 roll (8th pick best of two dice, 15th+ three) | 3 | Immediate Action |
Aid another (doubles aid bonus) | 1 | Swift action |
Double bonus from a feat | 2 | Immediate Action |
Use action/luck/heroic feat | varies with feat | varies |
* Flash Back (immediately use # of downtime = level) | 3 | Immediate Action |
* Alter Scene | 3, 6 or 9 | Swift action |
* Get a clue | 3, 6 or 9 | Swift action |
* = subject to DM (if denied no point is used)
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