E.C.H.O Potions
Types of E.C.H.O Potions
Common E.C.H.O Potions:
These potions enhance basic magical abilities and are often used by novice practitioners to gain a better control and understanding of their chosen school of magic.Shielding Elixir
Potion
Common
Temporarily increases AC by +1 for 1 hour.
Summoner's Draught
Potion
Common
Next summoning spell lasts an additional 1d4 rounds.
Oracle's Tincture
Potion
Common
Grants advantage on one Wisdom (Perception) or Intelligence (Investigation) check within the next hour.
Charm Philter
Potion
Common
Gives +1 bonus to Charisma checks for 1 hour.
Spark Sip
Potion
Common
Next damage-dealing evocation spell deals an additional 1d4 damage.
Veil Vial
Potion
Common
Grants the ability to cast disguise self at will for 1 hour.
Ghoul's Gulp
Potion
Common
Adds +1d4 temporary hit points for 1 hour.
Morpher's Mix
Potion
Common
Gives advantage on one ability check involving a physical transformation or change for 1 hour.
Uncommon and Rare E.C.H.O Potions:
These are more potent and provide enhanced magical effects that can significantly alter the course of magical endeavors or battles.Uncommon Potions
Barrier Brew
Potion
Uncommon
+2 to AC for 1 hour or until a shield spell is cast as a reaction once during this period.
Portal Potion
Potion
Uncommon
Reduces the casting time of the next summoning spell by 1 round.
Seer's Solution
Potion
Uncommon
Grants the ability to cast detect thoughts once within the next hour.
Beguiler's Blend
Potion
Uncommon
Enhances the next enchantment spell to affect one additional target.
Blast Balm
Potion
Uncommon
Increases the range of the next damage-dealing evocation spell by 30 feet.
Mirage Mixture
Potion
Uncommon
Grants the ability to cast mirror image once within the next hour.
Death Draught
Potion
Uncommon
The next necromancy spell cast within 1 hour can affect one additional target.
Alchemist's Ale
Potion
Uncommon
Grants the ability to transmute one non-valuable object into another of similar size for 1 hour.
Fortress Fluid
Potion
Rare
Grants immunity to a specific type of damage for 10 minutes.
Creator's Cordial
Potion
Rare
Next creature summoned gains +2 to all attack rolls and saves for the duration it is summoned.
Prophet's Potion
Potion
Rare
Grants a premonition of danger, providing advantage on all saving throws for 10 minutes.
Siren's Syrup
Potion
Rare
The next enchantment spell cast persists twice as long as normal.
Tempest Tea
Potion
Rare
The next area effect evocation spell cast has its radius increased by 50%.
Phantom Phial
Potion
Rare
Grants invisibility as per the invisibility spell for 10 minutes.
Wraith's Wine
Potion
Rare
Allows the caster to drain 1d6 hit points from any creature they touch once in the next hour, transferring the hit points to themselves.
Transformer's Tonic
Potion
Rare
Allows the user to polymorph into a small or medium creature for up to 30 minutes.
Very Rare E.C.H.O Potions:
Offer dramatic boosts in power, these potions are typically reserved for the most critical situations and are used by master practitioners.Aegis Elixir
Potion
Very Rare
Provides resistance to all damage types for 30 minutes.
Elemental Essence
Potion
Very Rare
Next elemental conjured is under the caster's control for an additional hour and has maximum hit points.
Visionary Vial
Potion
Very Rare
Grants true seeing for 30 minutes.
Hypnotic Hooch
Potion
Very Rare
The next creature charmed remains so for 24 hours, regardless of interaction.
Inferno Infusion
Potion
Very Rare
The next fire-based evocation spell deals maximum damage.
Dream Draught
Potion
Very Rare
Creates a vivid, controllable dream for up to 1 hour, perceived by up to 10 creatures.
Lich's Libation
Potion
Very Rare
The next undead you animate persists indefinitely until destroyed, with no concentration required.
Master Metamorph Mix
Potion
Very Rare
Allows the user to polymorph into any creature (CR 3 or lower) for up to 1 hour.
Legendary E.C.H.O Potions:
These are unique, often tailored to specific, monumental tasks or legendary quests and carry abilities that can bend the very laws of magic and nature.Timeless Tincture
Potion
Legendary
Grants the ability to rewind time by up to 10 seconds once in the next hour.
Ancestor's Aperitif
Adventuring Gear
Legendary
Summons a spectral version of an ancestor who can provide guidance, aid in battle, or teach a piece of lost knowledge. Lasts for 10 minutes.
Mind's Memento
Potion
Legendary
Enhances mental capabilities, granting telepathic communication and heightened psychic intuition for 30 minutes, allowing the user to perceive others' intentions and detect hidden threats.
Mana and Rejuvenation Potions
Mana Potions:Created by combining different E.C.H.O potions, mana potions specifically cater to restoring spell points, allowing spellcasters to replenish their magical energy quickly.
Mana Potion
Potion
Common
Effect: Restores spell points to a caster.
Formula: 1d4 + 1 spell points.
Recipe: Combination of three Common E.C.H.O potions.
Greater Mana Potion
Potion
Uncommon
Effect: Restores spell points to a caster.
Formula: 2d4 + 2 spell points.
Recipe: Combination of three Uncommon E.C.H.O potions.
Superior Mana Potion
Potion
Rare
Effect: Restores spell points to a caster.
Formula: 3d4 + 3 spell points.
Recipe: Combination of three Rare E.C.H.O potions.
Supreme Mana Potion
Potion
Very Rare
Effect: Restores spell points to a caster.
Formula: 4d4 + 4 spell points.
Recipe: Combination of three Very Rare E.C.H.O potions.
These potions combine the effects of mana potions with healing properties, providing both health restoration and a boost in magical energy, though at lesser intensities than if each were consumed separately.
Rejuvenation Potion
Potion
Common
Effect: Restores a small amount of hit points and spell points.
Formula: Heals 1d4 + 1 hit points and restores 2 spell point.
Recipe: Combination of a Common Mana Potion and a healing potion ingredient.
Greater Rejuvenation Potion
Adventuring Gear
Uncommon
Effect: Restores a moderate amount of hit points and spell points.
Formula: Heals 2d4 + 2 hit points and restores 1d4+1 spell points.
Recipe: Combination of an greater Mana Potion and a greater healing potion ingredient.
Superior Rejuvenation Potion
Potion
Rare
Effect: Restores a considerable amount of hit points and spell points.
Formula: Heals 4d4 + 4 hit points and restores 2d4 + 2 spell points.
Recipe: Combination of a superior Mana Potion and a superior healing potion ingredient.
Supreme Rejuvenation Potion
Potion
Very Rare
Effect: Restores a significant amount of hit points and spell points.
Formula: Heals 5d4 + 10 hit points and restores 3d4+3 spell points.
Recipe: Combination of a Supreme Mana Potion and a Supreme healing potion ingredient.
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