Emberwood
This lumber carries a warm, pulsating glow and is resistant to fire. It can be used to construct ships with enhanced resistance to flame-based attacks and weapons that deal additional fire damage.
Used in Weapons
Deals an additional 1d6 fire damage on a successful hit.
Used in Armor
Provides resistance to fire damage while wearing the armor.
Used in Spell Focus
Enhances fire-based spells, allowing the caster to add their spellcasting ability modifier to the damage of fire spells.
Used in Vehicles
Provides resistance to fire damage to the ship's hull, reducing fire-based damage by half.
Properties
Geology & Geography
Found in volcanic regions or near fire-based magical nexuses.
History & Usage
Byproducts & Sideproducts
Emberwood Bow:
Damage: 1d8 piercing.
Additional Effect: Once per short rest, the bow can be ignited, causing arrows fired from it to deal an additional 1d6 fire damage on hit.
Hazards
Emberwood Guardian:
Inferno Elemental (CR 7)
AC: 15 (Natural Armor)
HP: 110 (13d10 + 39)
Speed: 50 ft., fly 50 ft.
STR: 16 (+3)
DEX: 20 (+5)
CON: 16 (+3)
INT: 6 (-2)
WIS: 12 (+1)
CHA: 8 (-1)
Skills: Perception +4
Damage Resistances: Fire
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., passive Perception 14
Languages: Ignan
Challenge: 7 (2,900 XP)
Actions:
Multiattack: The Inferno Elemental makes two slam attacks.
Slam: Melee Weapon Attack, +8 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 5) bludgeoning damage plus 7 (2d6) fire damage.
Type
Wood
Odor
A faint scent of burning embers and charred wood.
Taste
Bitter and slightly smoky.
Color
Deep reddish-brown with flickering orange veins.
Density
Moderately dense, but lighter than regular wood.
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