Emberwood

This lumber carries a warm, pulsating glow and is resistant to fire. It can be used to construct ships with enhanced resistance to flame-based attacks and weapons that deal additional fire damage.   Used in Weapons Deals an additional 1d6 fire damage on a successful hit.   Used in Armor Provides resistance to fire damage while wearing the armor.   Used in Spell Focus Enhances fire-based spells, allowing the caster to add their spellcasting ability modifier to the damage of fire spells.   Used in Vehicles Provides resistance to fire damage to the ship's hull, reducing fire-based damage by half.

Properties

Geology & Geography

Found in volcanic regions or near fire-based magical nexuses.

History & Usage

Byproducts & Sideproducts

Emberwood Bow: Damage: 1d8 piercing. Additional Effect: Once per short rest, the bow can be ignited, causing arrows fired from it to deal an additional 1d6 fire damage on hit.

Hazards

Emberwood Guardian:   Inferno Elemental (CR 7) AC: 15 (Natural Armor) HP: 110 (13d10 + 39) Speed: 50 ft., fly 50 ft.   STR: 16 (+3) DEX: 20 (+5) CON: 16 (+3) INT: 6 (-2) WIS: 12 (+1) CHA: 8 (-1)   Skills: Perception +4 Damage Resistances: Fire Damage Immunities: Poison Condition Immunities: Poisoned Senses: Darkvision 60 ft., passive Perception 14 Languages: Ignan Challenge: 7 (2,900 XP)   Actions:   Multiattack: The Inferno Elemental makes two slam attacks. Slam: Melee Weapon Attack, +8 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 5) bludgeoning damage plus 7 (2d6) fire damage.
Type
Wood
Odor
A faint scent of burning embers and charred wood.
Taste
Bitter and slightly smoky.
Color
Deep reddish-brown with flickering orange veins.
Density
Moderately dense, but lighter than regular wood.


Cover image: Metallic Council Main Logo

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