Nevershear

Nevershear is the only port city belonging to the Dynasty of Saundersfoot. This was the result after the kingdoms on Continent of Renstrom redesigned their borders after the First Treaty of Kirma and Second Treaty of Kirma. By having this port it is a strategic disadvantage for the Dynasty of Saundersfoot as the port city is 150 miles from their captial of Saundersfoot and their main economic resources found in The Heart of the Wild. Nevershear doesn't have to worry about any threats from land as they are located in the Praire of Peace. This means they are under the protection of Kirma and the results of the First Treaty of Kirma and Second Treaty of Kirma. However, Nevershear is under constant threat from the nearby city of Dragongulf. Dragongulf is the home to the nevarious Royals of Ren and located on Drake Isle some 60 miles across the Gulf of Iroley.   Despite the constant threat of raids from the Royals of Ren, Nevershear maintains strong ties with the Dynasty of Saundersfoot and other nearby town and cities. The city's port is a hub for trade, and the warehouses and trading posts in the Riverfront Commerce District are always busy with merchants coming and going. The locals have learned to be resourceful and adaptable, and many of the city's business have invested in alternative security measures to protect themselves from the constant threat of attack.   Even while under threat of danger, Nevershear remains a vibrant and prosperous city. The Praire of Peace provides a peaceful and serene backdrop to the city, and the locals take great pride in their clean and well-kept environment. The buildings in Nevshear are built to incorporate natural materials and motifs into their designs and the products produced are vary natural and organic of the Praire of Peace.

Defences

Coastal Defenses:

To protect againts sea-borne attacks from the Royals of Ren, Nevershear has constructed a series of coastal fortifications. These fortification consist of a walls, towers, and gates that can be used to prevent the Royals of Ren from landing on the shore. The walls are constructed of marble cobalt stone and reinforced with adamantine, making them difficult to breach. The gates are equipped with heavy iron bars and locks, they can only be opned by trusted city officials.   The fortifications are manned by elite Dynasty of Saundersfoot trained gurards who are equipped with high elvan crafted spears, swords, and bows. They are trained to quickly respond to any attack and repel the enemy. It has been 5 years since the last successful Royals of Ren attack.  

Underground Tunnels:

The main reason the Royals of Ren never attack via land is the network of underground tunnels beneath Nevershear. These tunnels are primarily used to evacuate civilians and supplies in the event of a raid, and they can also be used to launch surprise counterattacks against the Royals of Ren.   The tunnels are accessed though hidden entrances located throughout the city. These entrances are guarded by trusted members of the city's elite guard, who are trained to quickly seal the entrances in the event of an attack. These tunnels are narrow and winding, designed to confuse and disorient any attackers who might attempt to naigate them. They are also equipped with traps and other defensive measures, such as pit traps, spike traps, flood traps, and concealed arrow slits.   There are two main underground paths that connect Nevershear to other citites in the Dynasty of Saundersfoot. The first path leads to the captial city of Saundersfoot, located 210 miles away. This path is well-maintained and equipped with lightling, ventilation, and emergency supplies. It is also used for safe travel between the captial and Nevershear. The second path leads outside of the Dynasty of Saundersfoot to the Realm of Romation and their captial city of Romation. It is located in the Northern Romation Mountains some 240 miles away. This path isn't maintained as well as the other as it is primarily intended for emergency use only.   Both paths are guarded by Dynasty of Saundersfoot guards who are specially trained in underground warfare and equipped with weapons and armor. In the event of an attack on Nevershear, these guards would be responsible for escorting civiliians and supplies though the tunnels to safety.

Districts

  1. Elven Market District:
    • The Elven Marketplace (Trading Post)
    • The Emerald Flask (Apothecary)
    • The Gemstone Vault (Jewelers)
  2. Riverfront Commerce District:
    • Riverfront Storage & Shipping (Warehouse)
    • The Iron Anvil (Blacksmith)
    • The Seafarer's Catch (Fishmonger)
  3. Guildsman's Quarters:
    • The Aquapass Guildhall (Guildhall)
    • The Crafty Hide (Leatherworkers)
    • The Scribe's Quill (Bookstore)
  4. The Sweet Loaf District:
    • The Sweet Loaf (Bakery)
    • The Vineyard's Bounty (Wine Merchant)
    • The Clay Pot (Pottery)
  5. Golden Hide District:
    • The Golden Hide (Tannery)
    • The Milliner's Crown (Hatmaker)
    • The Enchanted Aroma (Perfumery)
  6. Auctioneer's Row:
    • The Boundless Bazaar (Auction House)
    • The Sharp Blade (Barber)
Type
Trade post
Population
13,000
Location under
Ruling/Owning Rank
Owning Organization


Cover image: Metallic Council Main Logo

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