The Octem

The Ilmitarian government is made at the highest level of a council of 8 Ilmitiarian leaders, each who is the head of a branch of civilian or government bodies, ie. agriculture, military, knowledge(education), Magic, etc. They each have 1 vote on every matter. If they are in a tie they will confer with someone who has been elected as a dedicated tiebreaker and is purposefully kept in a separate room with many books and such, in case a tie is needed so he is impartial. Anyone can watch the Octem, and within a time limit raise an issue or question that is resolved by the Octem. Every 50 years a new member is elected, those who are elected have been elected from two beforehand in their guild/company/(department). You must (rank up) in any one department to be in the Octem. Below the Octem, sit the recorder who records the meetings, and the several translators who keep a record of the meetings in the language of the dragons, one of the human dialects, and in Ociphen and Horomar's language. These meetings occur every week in Telmarie. Every member of the Octem, when elected moves into their positions house, that has been kept by every previous Octem. One of the Octem is elected by a show of hands by those watching to be a treasurer every decade. The Octem are as follows:      The Octem of Magic: Oversees the creations of magical law and is charged with an intense study of all magic known and unknown.      The Octem of Knowledge and Learning. Oversees libraries and organizes guild (not going to be called guild but is guild for now) education programs.      The Octem of the Militaries the chief military leader and oversees all branches of it and military education.      The Octem of Agriculture. Oversees farming, and other production of produce. Also manages the distribution of food to those who cannot grow it for themselves.      The Octem of Sanitation work. (water distribution throughout cities and canals + waste matter. Usually water magic involved.      The Octem of Trade. Oversees trade between cities, the monetary system, and crafts.      The Octem of Diplomacy. Oversees all foreign relations and is often traveling and discussing with other civilizations.      The Octem of Mysteries. Oversees the Mysteries guild to discover what is unknown and to search the deepest mysteries and anomalies. Often connected to celestial and teleportation magic. Very eccentric figure. Usually.