Zone Authority
When your training is complete, some of you may find yourselves assigned to the Zone Authority. You will be in charge of maintaining security here in our great civilization.
I cut my teeth in the ZA. It's a decent enough remit to start out in, but there's too much checking hedrons and not enough breaking heads for me
The Authority maintains security and gathers intelligence within the Kirinal Concordance Zone. They control the borders into the Zone from the world and between the Eight Cantons. They are authorized to detect and prosecute crimes against the Concordant Zone. They can check the Ident-a-hedron of any sophont crossing a border or suspected of committing a crime.
Jurisdiction
ZA Agents have full authority to enter any public locations in the Zone. They may search any person or vehicle in Zone jurisdiction: on the roads, on the rails, or crossing a border. They must receive a warrant from the relevant Canton to enter private property outside of Zone jurisdiction. Agents are careful not to overstep the bounds of their jurisdiction and try to work with internal Canton watchmen as much as possible.
Responsibilities
Organization
The ZA maintains offices in every city in the Zone and their agents man all border crossings. They check the hedron of every person entering the Zone, crossing a canton border, or entering a city.
Rank Structure
The structure of ranks in the Zone Authority in descending order:Officers
- Zone Chief
- Assistant Chief
- Canton Commander
- Canton Major
Field Agents
- Agent in Charge
- Lieutenant Agent in Charge
- Field Agent
- Border Agent
The Kirinal Pit
A 30-mile wide hole in reality ringed by fortresses and armies.
Days of the Week
Every day a new plane manifests in the Kirinal Pit.
- Shatter: A random plane
- Elemental: An elemental plane
- Shadow: The Shadowfell
- Prime: A prime material world
- Bifrost: The Ethereal or Astral
- Faerie: The Feywild
- Heaven: An Upper Plane
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