Bleak Cabal
"Bleakers" or "Madmen" deny that any belief system has any merit; as they see it, the universe has physical rules, but no metaphysical or philosophical ones, therefore any meaning in life must come from within. Their headquarters is the insane asylum of Sigil, called the Gatehouse. They are derived from real-life existentialists and the philosophy of Friedrich Nietzsche.
Structure
Plane of Influence: Pandemonium.
Headquarters: The Gatehouse, an insane asylum.
Restrictions:
Lawful characters can't join.
Each day, roll a d20. On a 20, you are overcome with a feeling that everything is futile. Other PCs will need to convince them to get up, otherwise the bleaker does nothing for that day.
Public Agenda
The Grim Retreat: Many Bleakers get this illness, which leads to madness and death. This process eventually takes down every factol of the Bleak Cabal.
Military
Rising in the Ranks:
Most members volunteer at a poorhouse, orphanage or the Gatehouse. A lot of members are wizards and scholars. To become a factotum, you must serve for six months in the Gatehouse watching over inmates.
Technological Level
As members become more powerful, they can gain these powers:
Immune to madness/ insanity effects from confusion, feeblemind, Tasha's hideous laughter, etc. Advantage on saving throws vs. detect thoughts.
Foreign Relations
Allies:
The Doomguard, Dustmen, Revolutionary League and the Xaositects.
Enemies:
The Fraternity of Order, the Harmonium and the Mercykillers.
"There is no true 'meaning'to the multiverse and no 'true' beliefs. Any meaning in life has to come from within."
Type
Political, Faction / Party
Alternative Names
Bleakers, Madmen
Judicial Body
Factol Lhar: Chaotic neutral half-orc, who was himself an orphan. He may be succumbing to The Grim Retreat.
Parent Organization
Notable Members
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