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Harmonium

"Hardheads" believe that peace and stability can only be established under one rule — theirs. The planar faction known as the Harmonium is actually just a small part of a much larger political entity which rules over the entirety of the Prime Material world of Ortho. In Sigil, they serve as the city's police force, and their headquarters is the City Barracks. They are related to present day authoritarianism, particularly religious evangelicalism and fundamentalism. They take offense to the term "Hardhead".

Structure

Plane of Influence: Arcadia.   Headquarters: The City Barracks.   Allies: The Guvners and the Mercykillers.   Enemies: The Indeps, the Revolutionary League and the Xaositects.   Restrictions: Must be lawful. Must atone for any violation of Harmonium policy. If you betray the faction, the factol sentences you to death. Rising in the Ranks: Factotums are trained extensively in combat. They gain a bonus to saves against fear. Harmonium clerics can learn (Lvl 2) Dictate: This is an improved version of the command spell. The caster can speak up to 12 words that must be obeyed by those who fail their save. Examples: "Throw down your weapons!" "Seize that elf!" The factor hierarchy is organized by "Movers." Mover Five is th highest, then four, than three, etc. Like army generals. There are two Mover Fives: Tonat Shar and Killeen Kaine. One Mover Four is Durkayle, the guy who gets into trouble in "Umbra" from Dungeon Magazine #55. Factol Sarin: A lawful good paladin, devoted to law and good.   Power: Cast charm person once per day

Public Agenda

Planar Mancatchers: Harmonium use these magic polearms that are enchanted to block teleportation and plane-shifting.

"Everything should live in perfect peace and harmony - under the Harmonium's rule, that is"

Type
Political, Faction / Party
Alternative Names
Hardheads
Parent Organization
Notable Members

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