Mercykillers
"The Red Death" believe in justice and retribution at the expense of all else. Their name does not come from "killing out of mercy," but rather "killing mercy." Their credo that mercy is for the weak, and the merciful should be punished. Their headquarters is Sigil's Prison, where they carry out the sentences of convicted criminals.
Structure
Plane of Influence: Acheron
Headquarters: The Prison
Allies: The Harmonium, the Guvners, the Doomguard and the Mercykillers.
Enemies: Signers, Sensates and the Anarchists.
Restrictions:
Must be lawful.
No thieves, no criminals.
If you break a law, you must subject yourself to the full punishment.
They execute the guilty.
Rising in the Ranks:
No tests to join. They just hear the cold, hard facts about law.
Many Mercykiller guards have Aoskian Hounds, two-headed dogs.
Factotum are known as Justices. They must train and study to learn the law thoroughly. They are free to take on a crusade against rulebreakers. They can go through a ritual to become a justiciar (see below).
Some people who are sentenced to death are devoured by the Mercykiller Wyrm, a dragon-like creature that lurks in the bowels of the prison.
Factol Nilesia: She is very unhinged and very harsh when it comes to sentencing offenders.
Power: Once per day, can ask a question and know whether the person is lying or not.
Public Agenda
Justiciar: An elite members who track their quarry. Created in 3 steps:
Swear a blood oath to pursue their target
They are linked to the target in a binding ceremony
They have a warrant to serve the prey.
They can sense the location of their quarry, even between planes. The quarry is aware it is being hunted. The warrant has a special hold person spell that the target has a penalty to save against.
"Justice is everything. When properly applied, punishment leads to perfection"
Type
Political, Faction / Party
Alternative Names
Red Death
Parent Organization
Remove these ads. Join the Worldbuilders Guild
Comments