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Revolutionary League

"Anarchists" who believe that social order and man-made laws are inherently corrupt and must be destroyed—though none of their members can agree on what, if anything, should replace them. Like the Indeps, they have no headquarters and gather in many safe houses and secret meeting places.

Structure

Plane of Influence: Carceri   Headquarters: None in Sigil. They move from place to place to avoid detection.   Allies: The Doomguard and the Xaositects.   Enemies: The Harmonium and the Guvners.   Restrictions: No lawful characters. Can't hold public office or own a business. 90% of their income (treasure) must go to the cause or to the oppressed. "In no case can it be given to another player character or player-controlled nonplayer character." Rising in the Ranks: The league is made up of cells of 3-8 anarchists. Only the leader, a factotum, knows who all of the members are. That factotum is also a member of a cell full of factotums. Factotums are masters of forgery and disguise and get bonuses on those checks. Factol: None. The closest they have is Beringe, a smooth talker who has set traps, killed officials and started riots. He has toppled governments on prime worlds.   Power: They can pose as members of other factions without being detected and gain access to the headquarters of other factions.

"The other factions are corrupt and need to be brought down. Once that is done, the real truth will be revealed. "

Type
Political, Faction / Party
Alternative Names
Anarchists
Parent Organization

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