Society of Sensation
Sensates believe that accumulating experiential knowledge through the senses is the only way to achieve enlightenment. Their headquarters is the Civic Festhall, which features an endless series of entertainments and a library of magically stored experiences. They are reminiscent of ancient Epicurianism (if not hedonism more generally), as well as the more modern empiricism.
Structure
Plane of Influence: Arborea
Headquarters: The Civic Festhall
Allies: The Signers, the Guvners and the Indeps.
Enemies: The Doomguard
Rising in the Ranks:
To Join: Visit the Festhall and record five experiences in sensory stones.
To become factor, the sensate has to make a lasting and significant contribution to the faction.
Factotums gain 2e bard abilities. They get bonuses to local history and can identify magic items.
Factol Erin Darkflame Montgomery: Lawful good, has the most political power in Sigil, hunted by demons.
Powers: As members become more powerful, they can gain these powers:
Bonuses to saves against poison, hard to surprise, all members have darkvision.
Sensory Caress: You can take on one effect that a save can end from one target to yourself.
Dramatic Recount: Enthrall people as per the spell.
Sense Link: See and hear through a creature within 30 feet.
Sensory Overload: Magnify a creature's perception of damage. The target takes extra damage.
Shared Spell Experience: You can reflect spells, but you still are affected.
Hyper Scent: You smell real good.
Public Agenda
Sense Escalation Tank: Spending a minure in one of these items feels like a day of real life. It is a way to experience deep thought and inner exploration.
"Through experience, one gains knowledge. Once everything has been experienced, enlightenment can be reached"
Type
Political, Faction / Party
Alternative Names
Sensates
Parent Organization
Notable Members
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