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Shawn Gregoir

Human Rogue Thief   Despite the truth, many people cannot believe that Shawn Gregoir is an expert thief. One of the many human residents of Angel's Harbour, Shawn is a large, burly man with bright red hair and a beard. In addition to his great bulk, Shawn is extremely loud. If you were to find him on any given night, he would likely be in any number of favoured watering holes bravely bragging of his many captures and grabs. To most he appeared like any number of drunken fools hoping for another free drink in exchange for a story.   However, when he is on the prowl, there are very few who can keep up or even keep track of him. Having grown up in the city, Shawn knows it like the back of his hand, and uses it to the full advantage to avoid both unhappy victims and members of The Silver Legion and Queen's Wardens. As well, his unassuming nature for thievery is also used to its full advantage, with people more worried about a fist fight rather than his quick fingers. Despite these misdirections, Shawn prefers a more classical method of pick-pocketing, relying on his stealth and cleverness to pilfer his victims.   After several decades of honing his skill, he has squirreled away a sizeable fortune for himself. Despite this, he still creeps through the shadows of Angel's Harbour each night. "Why?" you might ask. "Why would a man who is rich, built like a mountain, and loud as a flock of seagulls resort to creeping and stealing?". Well, the answer is simple; he does it solely for the bragging rights.  

Shawn Gregoir

5 Level (0/14000 XP for level-up) Criminal / Spy Background Variant Human Race / Species / Heritage None Alignment
Rogue
Level 5
Hit Dice: 5/5
1d8+1 Class 1

STR
10
+0
DEX
17
+3
CON
13
+1
INT
8
-1
WIS
12
+1
CHA
17
+3
33
Hit Points
+3
Initiative (DEX)
13
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
+6 Expertise Bonus
+3 Proficiency Bonus
+0 Strength
+6 Dexterity
+1 Constitution
+2 Intelligence
+1 Wisdom
+3 Charisma
saving throws
+6 Acrobatics DEX
+1 Animal Handling WIS
-1 Arcana INT
+0 Athletics STR
+6 Deception CHA
-1 History INT
+1 Insight WIS
+3 Intimidation CHA
-1 Investigation INT
skills
+1 Medicine WIS
-1 Nature INT
+4 Perception WIS
+6 Performance CHA
+9 Persuasion CHA
-1 Religion INT
+9 Sleight of Hand DEX
+6 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Shortsword +6 DEX 1d6+3 Piercing
 Finesse, Light
Shortsword +6 DEX 1d6+3 Piercing
 Finesse, Light
Attacks
Dungeon Delver. Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:
  • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
  • You have advantage on saving throws made to avoid or resist traps.
  • You have resistance to the damage dealt by traps.
  • Traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score.

  • Features & Traits
    Leather, Dagger, Dagger, Shortsword, Shortsword, Backpack, Clothes Common, Crowbar, Thieves' Tools, Ball Bearings (bag of 1000), Bell, Candle, Crowbar, Hammer, Lantern Hooded, Oil (flask), Piton, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Waterskin, String

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
    Common, Orc, Thieves’ Cant

    Languages & Proficiencies


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
    Birthplace
    Children
    Current Residence

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