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Apostate

Apostates must be Human.

Characteristic Bonus: Apostates gain +5 Fellowship.

Starting Skills: Awareness, Charm, Command, Deceive, Scholastic Lore (any three), Forbidden Lore (any three), Inquiry, Dodge or Parry, Intimidate or Commerce, Charm +10 or Deceive +10, Command +10 or Inquiry +10, Security or Stealth or Logic

Starting Talents: Air of Authority, Hatred (any one), Peer (any one), Total Recall, Unshakeable Will, Weapon Training (Las, Primary), Disturbing Voice or Radiant Presence, Polyglot or Mimic, Inspire Wrath or Iron Discipline or Lesser Minion of Chaos

Starting Gear: Good-Craftsmanship Laspistol, Best-Craftsmanship Sword or Common Craftsmanship Power Blade, Flak Armour or Mesh Armour, Chaos symbol pendant, unholy tomes, 2 laspistol clips.

Wounds: 9+1d5

Special Ability

Serpent's Tongue: The Apostate is a master of infi ltration, deception, and seduction, allowing him to ingratiate himself with organisations who would normally kill him on sight. Once per game session, the Apostate may make a Challenging Charm or Deceive Test to gain the Peer Talent with one organisation of his choice for the remainder of the session. If the Apostate has a Fellowship of 55 or higher, he can gain the Peer (2) Talent for a chosen organisation instead.
Black Crusade - Archetype
Generic article | Jun 10, 2024
Black Crusade - Core Rulebook

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