Champion
Champions must be Chaos Space Marines. All Champions begin play with the following:
Starting Skills: Command, Scholastic Lore (any one), Charm or Deceive, Intimidate or Scrutiny Starting Talents: Iron Discipline, Air of Authority or Disturbing Voice, Lesser Minion of Chaos or Sure Strike
Starting Gear: Legionnaire Power Sword
Wounds: 15+1d5
Starting Skills: Command, Scholastic Lore (any one), Charm or Deceive, Intimidate or Scrutiny Starting Talents: Iron Discipline, Air of Authority or Disturbing Voice, Lesser Minion of Chaos or Sure Strike
Starting Gear: Legionnaire Power Sword
Wounds: 15+1d5
Special Ability
Inspiring Presence: The Aspiring Champions are natural leaders, and often shape warbands in their own image whether deliberately or not. When an ally within sight of the Aspiring Champion uses an Infamy Point, as a Free Action the Aspiring Champion may choose to allow the ally to use his Infamy Point as if he possessed the Aspiring Champion’s Corruption Point level and Alignment.
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