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Death Priest of Mire

A Death Priest of Mire must be Human.

Characteristic Bonus: +5 Strength, +5 Weapon Skill or Perception, +5 Toughness, +15 Corruption Points, and +7 Infamy.

Starting Skills: Athletics +10, Awareness +10, Common Lore (Mire), Dodge, Parry, Dodge +10 or Parry +10, Forbidden Lore (Psykers) or (Daemonology), Interrogation or Command or Intimidate +10, Intimidate, Linguistics (Miren), Navigate (Surface), Navigate Surface +10 or Scholastic Lore (Occult), Survival, Stealth or Survival +10.

Starting Talents: Ambidextrous or Berserk Charge, Betrayer, Cold Hearted, Combat Sense, Die Hard, Disarm or Takedown, Disturbing Voice or Sound Constitution, Frenzy, Furious Assault or Two Weapon Wielder, Hardy, Jaded, Light Sleeper, Resistance (Fear, Poisons), Street Fighting or Unarmed Warrior, Sure Strike, True Grit, Unshakeable Will, Weapon Training (Primary, SP, Las) and (Bolt) or (Chain).

Starting Traits: Toxic (Corruption Bonus).

Starting Gear: Good Craftsmanship Autogun or Shotgun or Scavenged Bolter, Good Craftsmanship Stub Revolver or Poor Craftsmanship Bolt Pistol, Good Craftsmanship Sword or Common Craftsmanship Chainsword, 2 Magazines for Selected Weapons, Flak Jacket, Melee Attachment for one Selected Weapon.

Wounds: 12+1d5.

Special Abilities:

Contaminated Blades: Death Priests often smear their weapons with the rancid remnants of their recent kills and other putrid sources of decay in order to better spread the vile maladies of their diseased patron. As a Full Action, a Death Priest of Mire may make a Routine (+10) Survival Test to coat his own melee weapons and solid projectiles ammunition in filth from a suitable source. These weapons gain the Toxic (2), Corrosive, or Irradiated (2) Quality for a number of Rounds equal to the Death Priest’s Degrees of Success on the Survival Test.

Grotesque Appetite: Once per encounter, as a Full Action, a Death Priest of Mire may consume and desecrate a fresh corpse within reach. When he does so, he gains the Unnatural Toughness (1d5) Trait (or increases the value of this Trait by 1d5 if he already possesses it) until the end of the encounter. Putrescence Within, Putrescence Without: Death Priests of Mire exude all manner of corruption and filth from the many contagions and parasites that fester within their distended guts. Whenever an enemy strikes the Death Priest with a melee attack, the Death Priest may spend an Infamy Point to destroy the weapon that struck him after the attack is resolved. Whether or not the weapon can later be restored through cleansing, devotion, and sacrifice is left to the GM.

Death Priests of Mire begin play Aligned to Nurgle.
Black Crusade - Archetype
Generic article | Jun 10, 2024
Black Crusade - Tome of Decay

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