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Euphoric Cadre

Characteristics: +3 Strength, –3 Intelligence, +2 Weapon Skill, {+3 to any two of the following; Perception, Strength, Toughness}.

Starting Skills: Athletics, Trained in Survival, Common Lore (Cult of Slaanesh), Common Lore (Drukhari)

Starting Talents: Rapid Reload, Street Fighting, Ambush, {One of the following; Light Sleeper, Lightning Reflexes, or Resistance (Poisons)}

Standard Kit: One Splinter Rifle and four charge packs per Player Character (Main Weapon), one suit of Kabalite Armour per Player Character, two frag grenades and two krak grenades per Player Character. The regiment can either replace its standard melee weapon with a Common (or more available) Low-Tech Weapon, or apply the mono upgrade to its standard melee weapon. The regiment adds an injector or inhaler and three doses of frenzon or five doses of stimm. Additional doses must be obtained through requisition or additional standard kit items.

Fluency: While death worlders have learned to speak Low Gothic, they do not have time in their violent lives to learn how to read or write the universal language of the Imperium. Because of this, death worlders do not start with the Linguistics (Low Gothic) Skill at creation, however they are still capable of engaging in any verbal communication in Low Gothic that does not require a Skill Test.

Wary of Outsiders: Death worlders tend to be slow to put their faith in anyone other than themselves and their comrades, and they chafe at the expectations and strictures of more civilised society. They suffer a –10 penalty on all Interaction Skill Tests made in formal surroundings, and similarly impose a –10 penalty on any Interaction Skill Tests made on them by any non-death worlders. These penalties can be waived at the GM’s discretion if the death worlders are dealing with those who have earned their trust.

Starting Wounds: Death world characters begin play with +2 starting Wounds.

Type
Mercenary

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