Genestealer Cult Traits
Brood Telepathy (Trait)
Purestrain Genestealers, and Genestealer Hybrids, have a constant telepathic link with each other which can function clearly and without restriction (such as from intervening objects or other forms of shielding) up to one kilometre. This allows them to communicate with each other and pass off information to those with this shared ability quickly and quietly.
Genestealer’s Kiss (Trait)
Genestealers, and most Hybrids, possess an ovipositor within their maws that implants the alien’s genetic code into its victims. This seeds the host’s body with a parasite that will grow and into a monstrous hybrid creature, mixing the genes of the Genestealer and the host. Over a number of generations, these hybrid will give birth to more hybrids until eventually a new Genestealer is born. A host can resist such implantation, but only if they pass a Challenging (+0) Toughness Test as soon as it occurs. If they fail, the alien’s germ-seed can only be removed by a Very Hard (-30) Medicae Test and use of advanced medicae facilities.
Hypnotic Gaze (Trait)
As a Half Action the Genestealer or Hybrid may make a Challenging (+0) Opposed Willpower Test against a single target within 10 metres that it has unbroken eye contact with. If the target fails their Test, it is then held immobile (counts as being Helpless) until it can break free by winning an Opposed Willpower Test at the start of any of its turns, or the Genestealer/Hybrid’s gaze is somehow broken. This counts as a Psychic Power.
Tyranid (Trait)
The creature is a species of Tyranid; the allconsuming alien race ruled by the will of the Hive Mind that links and controls all Tyranids. Tyranids are immune to all of the effects of the following: pinning, mind-affecting Psychic Powers, warp-based powers that affect the mind, cold, heat, diseases, and poisons, including the effects of weapons with the Toxic Quality.
Unquestioning Loyalty (Trait)
As a Reaction, a hybrid may make a Challenging (+0) Agility Test and expend all of his Actions for the next Round to switch places with an allied Master within 2 metres, so long as there is no physical obstruction to prevent it. The hybrid becomes the target of any attacks previously targeting the allied Master.
Purestrain Genestealers, and Genestealer Hybrids, have a constant telepathic link with each other which can function clearly and without restriction (such as from intervening objects or other forms of shielding) up to one kilometre. This allows them to communicate with each other and pass off information to those with this shared ability quickly and quietly.
Genestealer’s Kiss (Trait)
Genestealers, and most Hybrids, possess an ovipositor within their maws that implants the alien’s genetic code into its victims. This seeds the host’s body with a parasite that will grow and into a monstrous hybrid creature, mixing the genes of the Genestealer and the host. Over a number of generations, these hybrid will give birth to more hybrids until eventually a new Genestealer is born. A host can resist such implantation, but only if they pass a Challenging (+0) Toughness Test as soon as it occurs. If they fail, the alien’s germ-seed can only be removed by a Very Hard (-30) Medicae Test and use of advanced medicae facilities.
Hypnotic Gaze (Trait)
As a Half Action the Genestealer or Hybrid may make a Challenging (+0) Opposed Willpower Test against a single target within 10 metres that it has unbroken eye contact with. If the target fails their Test, it is then held immobile (counts as being Helpless) until it can break free by winning an Opposed Willpower Test at the start of any of its turns, or the Genestealer/Hybrid’s gaze is somehow broken. This counts as a Psychic Power.
Tyranid (Trait)
The creature is a species of Tyranid; the allconsuming alien race ruled by the will of the Hive Mind that links and controls all Tyranids. Tyranids are immune to all of the effects of the following: pinning, mind-affecting Psychic Powers, warp-based powers that affect the mind, cold, heat, diseases, and poisons, including the effects of weapons with the Toxic Quality.
Unquestioning Loyalty (Trait)
As a Reaction, a hybrid may make a Challenging (+0) Agility Test and expend all of his Actions for the next Round to switch places with an allied Master within 2 metres, so long as there is no physical obstruction to prevent it. The hybrid becomes the target of any attacks previously targeting the allied Master.
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