BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Imperial Ranged Weapons

Imperial Armoury
Generic article | Aug 26, 2022

Las

Laser or “las” weapons are the most numerous weapons found in the Imperium. Based on reliable technology, they are cheap to manufacture and easy to maintain. Las weapons work by emitting short, sharp pulses of laser energy from high-storage fast-discharge capacitors with a flash of light and a distinctive snap like the cracking of a whip. To use the various classes of las weapons, a character must have the Weapon Training (Las) Talent.

In almost all cases, a las weapon is included as part of the Standard Regimental Kit. Virtually all members of the Imperial Guard are well versed in the operation of these armaments. Many soldiers develop a personal relationship with their weapons, as they spend every moment of every day with their trusted rifle in easy reach.

Las Weapons


NameClassRangeRoFDamagePenClipRldSpecialWt.Availability
LaspistolPistol30mS/2/–1d10+2 E030HalfReliable1.5kgCommon
Accatran MkII Heavy LaspistolPistol40mS/2/–1d10+3 E060FullReliable2kgAverage
Las CarbineBasic75mS/2/–1d10+3 E060HalfReliable2.5kgCommon
M36 LasgunBasic100mS/3/–1d10+3 E060FullReliable4kgCommon
LaslockBasic70mS/–/–1d10+4 E01HalfUnreliable4kgPlentiful
Long-LasBasic150mS/–/–1d10+3 E140FullAccurate, Reliable, Felling (4)4.5kgScarce
Triplex Pattern LasgunBasic100mS/3/–1d10+3 E030Full4.5kgRare
Bullpup PatternBasic90mS/2/–1d10+3 E060FullReliable3.5kgAverage
Hot-Shot LaspistolPistol20mS/2/–1d10+4 E7402 Full4kgRare
Hot-Shot LasgunBasic60mS/3/–1d10+4 E7302 Full6kgRare
Accatran-Pattern MkIV LasgunBasic80mS/3/–1d10+3 E060FullReliable4kgAverage
Lucius-Pattern LasgunBasic100mS/–/–1d10+5 E035Full5kgAverage
Lathe-LaspistolPistol40mS/2/–1d10+6 E2N/AN/ATearing2kgVery Rare
Lathe-LasrifleBasic100mS/2/–1d10+6 E2N/AN/ATearing4.5kgVery Rare
"Emperor’s Will" Officer’s LaspistolPistol60mS/2/–1d10+5 E25HalfAccurate, Reliable3kgVery Rare
Man-Portable LascannonHeavy300mS/–/–5d10+10 E1052 FullProven (3)55kgVery Rare
M41 Multi-laserHeavy150m–/–/52d10+10 E21002 FullReliable35kgVery Rare
Laslock (Mechanicus)Basic50mS/–/–1d10+6 E2Integrated6kgScarce
Lighting GunBasic50mS/–/–3d10+8 E4Integrated, Tearing, Razorsharp7kgExtremely Rare
MitralockBasic50mS/–/–1d10+7 E2Tearing, Integrated6kgRare
Triplex Pattern “Fury” Assault LaspistolPistol20mS/2/51d10+2 E030FullReliable1.5kgScarce
Voss Pattern HellgunBasic110mS/3/–1d10+4 E3403 Full6kgRare
Voss Pattern HellpistolPistol100mS/3/–1d10+3 E060Full4kgRare
Mars Pattern Mark III Short LasgunBasic100mS/3/–1d10+3 E060FullReliable4kgAverage
Mars Pattern Mark IV Command LaspistolPistol70mS/2/–1d10+3 E015FullAccurate, Reliable1.75kgRare
Multi-LaserHeavy250m–/–/101d10+3 E4603 Full50kgScarce
Roth Pattern Lightning LasgunBasic120mS/2/–1d10+2 E060FullReliable4kgRare
Stormfront LasgunBasic100mS/3/–1d10+3 E060FullReliable5kgVery Rare
Lasburst Twin LasgunBasic100mS/2/–1d10+4 E018FullTearing, Unreliable7kgRare
Civitas Pattern LaspistolPistol25mS/2/–1d10+1 E025FullReliable2kgCommon
Sollex Pattern-IX “Death Light” LasgunBasic80mS/3/–1d10+5 E218Full7.2kgVery Rare
Drusus Prime Pattern LasgunBasic100mS/2/–1d10+3 E050Full7kgCommon
Khayer-Addin Duelling LasPistol30mS/–/–1d10+4 E41FullAccurate, Tearing1.7kgVery Rare
Minerva-Aegis Las CarbineBasic60mS/4/81d10+2 E040FullReliable4.1kgScarce
Takara Palatine Compact LaspistolPistol20mS/3/–1d10+2 E020FullReliable1.1kgAverage
Belasco Series-S “Venom” Compact LaspistolPistol10mS/3/–1d10+1 E0150.5kgScarce
Sollex Pattern-VII “Steel Burner” Heavy LaspistolPistol100mS/–/–1d10+4 E210Full2.5kgVery Rare
Segal-Pattern AutoLasBasic100mS/2/41d10+5 E135FullLance, Flame7kgRare

Solid Projectile Weapons

Commonly known as slug-throwers, these weapons are exceedingly plentiful across the Imperium. Most alien races have their own versions as well, for both technology and manufacture are fairly simple. Citizens of all types commonly carry one kind or another for their basic protection or livelihood. To use the various classes of solid projectile weapons, a character must have the Weapon Training (Solid Projectile) Talent.

Solid Projectile Weapons


NameClassRangeRoFDamagePenClipRldSpecialWt.Availability
AutopistolPistol30mS/–/61d10+2 I018Full1.5kgAverage
Stub AutomaticPistol30mS/3/–1d10+3 I09Full1.5kgAverage
Stub RevolverPistol30mS/–/–1d10+3 I062 FullReliable1.5kgPlentiful
Hand CannonPistol35mS/–/–1d10+4 I252 Full3kgScarce
Naval PistolPistol20mS/3/–1d10+4 I06FullTearing3 kgRare
Ripper PistolPistol30mS/2/–1d10+3 I58FullTearing, Toxic (2)4 kgExtremely Rare
Sniper RifleBasic200mS/–/–1d10+4 I320FullAccurate, Reliable5kgScarce
Anti-Material RifleBasic150mS/–/–1d10+5 I88FullAccurate3kgScarce
Bolt-Action Hunting RifleBasic150mS/–/–1d10+3 I05FullAccurate4kgAverage
Civilian FirearmBasic60mS/2/–1d10+3 I06Full3kgCommon
AutogunBasic100mS/3/101d10+3 I030Full5kgAverage
Autogun CabineBasic50mS/3/101d10+2 I015FullCompact2.5kgAverage
Shotgun (Pump-Action)Basic30mS/–/–1d10+3 I0122 FullScatter5kgAverage
ShotgunBasic30mS/–/–1d10+4 I082 FullScatter5kgAverage
Combat ShotgunBasic30mS/3/–1d10+4 I018FullScatter6.5kgScarce
Ripper GunHeavy30mS/–/61d10+8 I0482 FullOgryn-Proof, Scatter35kgCommon
Heavy StubberHeavy100m–/–/81d10+4 I3752 FullOgryn-Proof30kgRare
Mk.IV Thresher Support GunHeavy120m–/–/61d10+5 R02002 FullCrippling (2), Primitive (8), Tearing23kg†Scarce
M34 AutocannonHeavy300mS/3/–3d10+8 I6202 FullOgryn-Proof, Reliable40kgVery Rare
Battle CannonVehicle750mS/–/–3d10+10 X8123 FullBlast (10), Concussive (3), Reliable350kgAverage
Demolisher CannonVehicle50mS/–/–4d10+20 X102FullBlast (10), Concussive (3)400kgRare
Vanquisher Battle CannonVehicle900mS/–/–3d10+10 X1662 FullAccurate400 kgVery Rare
Earthshaker CannonVehicle3,500mS/–/–4d10+10 X81FullBlast (10+1d10), Concussive (5), Indirect (5)800 kgVery Rare
Exterminator CannonVehicle500mS/6/–3d10+8 I61202 FullReliable, Twin-LinkedVehicle mountedVery Rare
Armageddon Pattern AutogunBasic100mS/2/61d10+4 I015FullReliable8.5kgAverage
Hax-Orthlack Armsman-10 Pattern Service PistolPistol35mS/3/–1d10+3 I013Full1.5kgAverage
Scatheros “Blackhammer” Defence ShotgunBasic20mS/–/–2d10 I012 FullInaccurate, Scatter4.7kgRare
Westingkrup Carnodon Pattern Precision Hand CannonPistol35mS/3/–1d10+4 I26FullAccurate2.5kgScarce
Volg VI “Crank Cannon” Heavy StubberHeavy70m–/–/51d10+5 I01003 FullUnreliable38kgAverage
Hax-Orthlack Creed-9 AutogunBasic50mS/3/101d10+3 I035Full3.6kgAverage
Sulymann Encarmine Service AutopistolPistol20mS/3/81d10 I024Full2kgAverage
Khayer-Addin Forge “Fate Bringer” Long PistolPistol40mS/–/–1d10+3 I252 FullAccurate, Reliable1.6kgRare
Fykos Forge “Flametongue” Howdah PistolPistol20mS/–/–1d10+6 I022 FullPrimitive, Reliable2kgRare
Hack ShotgunPistol10mS/–/–1d10+4 I012 FullInaccurate, Scatter, Tearing3kgCommon
Hecuter 9/5 Heavy Combat AutopistolPistol30mS/3/61d10+3 I015FullReliable2kgAverage
Mariette Cylinder PistolPistol20mS/–/–2d5+3 I012 Full0.5kgRare
Volg Mercy KillerPistol20mS/–/–1d10+2 I012 FullInaccurate, Unreliabe1kgPlentiful
Volg “Meat Hammer” ScattergunBasic30mS/–/–2d5+6 I013 FullScatter, Tearing5kgScarce
Fykos Forge “Nomad” Hunting InstrumentBasic250mS/–/–1d10+5 I34FullAccurate, Reliable10kgVery Rare
Phobos StubberPistol30mS/3/–1d10+3 I09Full1.3kgPlentiful
Hax-Orthlack Puritan-14 Execution PistolPistol20mS/3/61d10+2 I014Full1.7kgScarce
As shotgun15mS/–/–1d10+4 I01FullScatter
Volg “Ripper Clip” AutopistolPistol20m–/–/61d10+2 I012FullInaccurate, Unreliable3kgScarce
Sulymann Holdout “Salvation” AutoPistol10mS/3/–1d10 I070.7kgCommon
Westingkrup Model 20 “Scalptaker” Stub RevolverPistol10mS/–/–1d10+3 I062 FullReliable2kgPlentiful
Westingkrup “Slayer” Pump ShotgunPistol30mS/–/–1d10+4 I063 FullScatter3.5kgAverage
Cadence “Spectre” Assault DeviceBasic80mS/3/101d10+3 I020 (x3)Full (each)6.5kgRare
As shotgun30mS/–/–1d10+4 I042 FullScatter
Steadholder Lever GunBasic100mS/–/–1d10+4 I06Full5kgPlentiful
Stormchild Hand CannonPistol35mS/–/–1d10+4 I252 Full3kgAverage
Talon Mark III Short AutopistolPistol30mS/2/61d10+2 I018Full2.3kgCommon
.54 Tranter Hand CannonPistol30mS/2/–1d10+5 I27FullUnreliable3.5kgCommon

Bolt Weapons

If there is one weapon type that defines the Imperium, it is the bolter. No other weapon combines high technology levels with deliberate brutality, and no other race would consider making it but Mankind. Bolter weapons fire rounds of self-propelled massreactive shells called bolts, set to explode just after penetration. Overall they are superb, if temperamental, devices requiring skilled maintenance using the correct rituals and blessings. Furthermore, these are all very rare weapons, available only to the lucky or well-connected few. Many are centuries old, handed down from veteran to successor, and some have long legends attached to them of their lineage. The Adeptus Astartes also make extensive use of bolt weapons, albeit of different patterns and often of great antiquity.

Bolter ammunition is expensive and difficult to manufacture and only the elite of the Imperium have ready access to it. The standard bolter round is .75 calibre and has a super-dense metallic core with a diamantine tip. To use the various classes of bolt weapons, a character must have the Weapon Training (Bolt) Talent.

Bolt Weapons


NameClassRangeRoFDamagePenClipRldSpecialWt.Availability
Bolt PistolPistol30mS/2/–1d10+5 X48FullTearing3.5kgVery Rare
BoltgunBasic100mS/3/–1d10+5 X424FullTearing7kgVery Rare
Perinetus-pattern Mark II 'Solo' BoltgunBasic100mS/–/–1d10+5 X48FullAccurate, Tearing, Reliable7kgVery Rare
Storm BolterBasic90mS/2/41d10+5 X460FullStorm, Tearing9kgExtremely Rare
Heavy BolterHeavy150m–/–/61d10+8 X560FullTearing40kgVery Rare
Maxim BolterBasic30m–/–/51d10+5 X4252 FullTearing6kgExtremely Rare
Mauler Bolt CannonHeavy90m–/–/62d10+8 X860FullTearing40kgExtremely Rare
Garm Pattern Service Bolt PistolPistol30mS/2/–1d10+5 X48Full4.5kgRare
Mars Pattern Mark II Scourge BoltgunBasic90mS/2/–1d10+5 X424FullReliable10kgVery Rare
Angelus Bolt CarbineBasic100mS/–/–2d10 X533 FullAccurate11kgVery Rare
Cinder Crag Forge “Mauler” Bolt PistolPistol30mS/3/–1d10+5 X46FullReliable2.75kgVery Rare
Volg “Spitfire” Bolt PistolPistol20mS/3/–1d10+3 X03FullUnreliable3kgScarce

Melta Weapons

Melta weapons emit devastatingly intense but short-ranged blasts of heat that can melt through almost any material. Also known as cookers or melters, most types of melta induce highly pressurised gases from an ammunition canister into an unstable sub-molecular state and direct the resulting energies down the barrel. Melta usage is accompanied by a distinctive hissing sound as the beam boils away the water in the air, then a roaring blast as it reduces the target to charred scraps or molten slag. Meltas are the premier anti-armour weapons, and few vehicles can withstand their power. To use the various classes of melta weapons, a character must have the Weapon Training (Melta) Talent.

Melta Weapons


NameClassRangeRoFDamagePenClipRldSpecialWt.Availability
Inferno PistolPistol10mS/–/–2d10+10 E123FullMelta3kgNear Unique
MeltagunBasic20mS/–/–2d10+10 E125FullMelta15kgVery Rare
Multi-meltaHeavy60mS/–/–2d10+16 E1212FullMelta, Blast (1)40kgExtremely Rare

Plasma Weapons

Plasma weapons represent an almost-lost art for the Imperium, their secrets known to but a handful of the inner circle of the Adeptus Mechanicus and their tech-adept artisans. Existing weapons must be carefully maintained and passed down generation to generation with each operator carefully ensuring all proper blessings of the Machine God are bestowed before use.

Plasma weapons work using hydrogen fuel suspended in a photonic state in either fuel flasks or backpack containers. As the fuel is fed into the miniature fusion core inside the weapon, the hydrogen energises into a plasma state, held in the core by powerful magnetic confinement fields. When fired, the fields dilate open and the plasma is ejected via a linear magnetic accelerator in a bolt of superheated matter akin to a solar flare in appearance and temperature. For this reason, plasma weapons are also known as “sun guns.” To use the various classes of plasma weapons, a character must have the Weapon Training (Plasma) Talent.

Plasma Weapons


NameClassRangeRoFDamagePenClipRldSpecialWt.Availability
Plasma PistolPistol30mS/2/–1d10+6 E6103 FullMaximal, Overheats4kgVery Rare
Plasma GunBasic90mS/2/–1d10+7 E6405 FullMaximal, Overheats18kgVery Rare
Plasma CannonHeavy120mS/–/–2d10+10 E8165 FullBlast (1), Maximal, Overheats40kgExtremely Rare
Plasma CaliverBasic150mS/2/–1d10+6 E6242 FullOverheats4kgVery Rare
Plasma CulverinHeavy100mS/2/–2d10+12 E10165 FullOverheats, Maximal, Blast (1)15kgExtremely Rare

Flame Weapons

Flame weapons project fire upon their foes and generally use a fuel referred to as promethium, though it can also be a home-made concoction or other chemical brew depending on the local technology level. Most are a mono-propellant fuel that ignites via a smaller pilot flame at the tip of the barrel, though some flamers use binary hypergolic fuels. Once produced, the intense jet that spurts from the barrel creates a torrent of liquid fire, which spreads out in an inferno that burns even underwater, leaving enemies hard pressed to put out the fire. To use the various classes of flame weapons, a character must have the Weapon Training (Flame) Talent.

Flame Weapons


NameClassRangeRoFDamagePenClipRldSpecialWt.Availability
Hand FlamerPistol10mS/–/–1d10+4 E222 FullFlame, Spray3.5kgRare
FlamerBasic20mS/–/–1d10+4 E262 FullFlame, Spray6kgScarce
Heavy FlamerHeavy30mS/–/–1d10+5 E4102 FullFlame, Spray45kgRare
Inferno CannonVehicle50mS/–/–2d10+15 E850Flame, Spray600 kgRare
Voss Pattern Nightfire FlamerBasic20mS/–/–1d10+5 E232 FullFlame, Toxic6kgVery Rare
Cadence Promethium “Destroyer” Incineration DevicePistol15mS/–/–1d10+5 E252 FullFlame2.1kgVery Rare
Gas Torch FlamerBasic5mS/–/–1d10+1 E252 FullFlame20kgVery Rare
Tox SprayBasic10mS/–/–1d10 E233 FullFlame, Toxic8kgRare

Exotic Weapons

Many weapons are not only uncommon in the Imperium, but also unimaginable to most of its citizens. These weapons are always expensive and beyond the reach of all but the elite or most resourceful. Because these weapons are so specialised, a character must have a Talent for each individual exotic weapon he wishes to use. For example, to use a needle pistol, a character would need Exotic Weapon Training (Needle Pistol).

Imperial Exotic Weapons


NameClassRangeRoFDamagePenClipRldSpecialkgAvailability
Needle RifleBastc180mS/–/–1d10 R062 FullAccurate, Toxic (5), Felling (1)2kgVery Rare
Needle PistolPistol30mS/–/–1d10 R06FullAccurate, Toxic (5), Felling (1)1.5kgVery Rare
Web GunBasic50mS/–/–01FullSnare, Blast (2)6kgRare
Web PistolPistol30mS/–/–01FullSnare3.5kgRare
Heavy WebberHeavy70mS/–/–03FullSnare, Blast (5)14kgRare

Grenades

Grenades

† Damage only effects flora and has no other effect.

†† Unlike blind, this only interferes with visual sight.


 


NameRangeRoFDamagePenClipSpecialWt.Availability
Anti-Plant GrenadeSBx3S/–/–3d10 E†01Blast (3)0.5kgScarce
Blind GrenadeSBx3S/–/–2d10 E01Smoke (3)0.5kgScarce
Fire Bomb GrenadeSBx3S/–/–1d10+3 E61Blast (3), Flame0.5kgPlentiful
Frag GrenadeSBx3S/–/–2d10 X01Blast (3), Ogryn-Proof0.5kgCommon
Hallucinogen GrenadeSBx3S/–/–01Hallucinogenic (2), Blast (6)0.5kgScarce
Krak GrenadeSBx3S/–/–2d10+4 X61Concussive 0.5kgRare
Photon Flash GrenadeSBx3S/–/–01Blast (10)0.5kgRare
Smoke GrenadeSBx3S/–/–01Smoke (6)††0.5kgCommon
Stun GrenadeSBx3S/–/–01Blast (3), Concussive (2)0.5kgCommon
Maccabian Frag GrenadeSBx3S/–/–2d10+1 X01Blast (3), Sanctified0.5kgRare
Iron-Eater GrenadeSBx3S/–/–2d10 E51Blast (2), Corrosive0.5kgVery Rare
Tube ChargeSBx3S/–/–3d10 X01Blast (4)0.5kgScarce
Choke GasSBx3S/–/–Special01Blast (1d10+3)0.5kgScarce
Nail BombSBx3S/–/–1d10+1 X01Blast (2), Unreliable1kgAverage


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!