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Munistorum Priest

Looked upon as emissaries of the God-Emperor, Priests act as confessors, priests, and combatants.


Starting Aptitudes, Talents, and Modifiers

Characteristic Bonus: +5 Fellowship.

Starting Aptitudes: Fellowship, Leadership, Perception, Social, Strength, Weapon Skill, Willpower.

Starting Skills: Charm or Inquiry, Common Lore (Ecclesiarchy), Forbidden Lore (Heresy), Scholastic Lore (Imperial Creed).

Starting Talents: Hatred (Any), Unshakeable Faith, Weapon Training (Chain, Las or Solid Projectile, Flame, Low-Tech).

Specialist Equipment: Ecclesiarchy robes, Common Craftsmanship flamer, Common Craftsmanship chainsword, book of scripture.

Wounds: 9+1d5

Comrade Advances

These are Advances that may be purchased by the Ministorum Priest to enhance the abilities of his Comrade.

Curate

Type: Passive
Cost: 250 xp
Effect: Whenever the Ministorum Priest triggers Righteous Fury on a Melee Attack, and his Comrade is in Cohesion, his Comrade may grant a temporary Fate Point to any Player Character within communications range. This temporary Fate Point may be spent as normal (see page 33), but may not be burnt. If the temporary Fate Point has not been spent by the end of the encounter, it is lost.

Righteous Oration

Type: Order (Full Action)
Cost: 300 xp
Effect: The Ministorum Priest’s Comrade forcefully recites litanies, inspiring all those who can hear him. All Player Characters within communications range may re-roll all Damage rolls for the next Round. The Comrade pours so much fervour and energy into his Oration that afterwards, he is exhausted, and may not use Righteous Oration again for the duration of the encounter.

Type
Religious
Character Classes
Generic article | Oct 10, 2023

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