Renegade
Renegades must be Human.
Characteristic Bonus: Renegades gain +3 Weapon Skill and +3 Ballistic Skill.
Starting Skills: Athletics, Awareness, Dodge, Parry, Scholastic Lore (Tactica Imperialis), Common Lore (War), Operate (any one), Command or Intimidate, Dodge +10 or Parry +10, Survival or Stealth, Tech Use or Medicae
Starting Talents: Jaded, Quick Draw, Rapid Reload, Weapon Training (Chain, Las, Primary, SP, SP), Heavy Weapon Training (Any One), Weapon Training (Bolt) or Weapon Training (Shock), Catfall or Combat Sense, Sure Strike or Deadeye Shot or Marksman, Double Team or Disarm or Takedown, Ambidextrous or Hip Shooting
Starting Gear: Best-Craftsmanship Lasgun or Good Craftsmanship Boltgun or Common Craftsmanship Plasma Gun or Common Craftsmanship Heavy Flamer, Best-Craftsmanship Laspistol or Common Craftsmanship Bolt Pistol, Best Craftsmanship Chainsword or Common-Craftsmanship Power Mace, Carapace Armour, medikit, dataslate with annotated version of Tactica Imperialis
Wounds: 10+1d5
Characteristic Bonus: Renegades gain +3 Weapon Skill and +3 Ballistic Skill.
Starting Skills: Athletics, Awareness, Dodge, Parry, Scholastic Lore (Tactica Imperialis), Common Lore (War), Operate (any one), Command or Intimidate, Dodge +10 or Parry +10, Survival or Stealth, Tech Use or Medicae
Starting Talents: Jaded, Quick Draw, Rapid Reload, Weapon Training (Chain, Las, Primary, SP, SP), Heavy Weapon Training (Any One), Weapon Training (Bolt) or Weapon Training (Shock), Catfall or Combat Sense, Sure Strike or Deadeye Shot or Marksman, Double Team or Disarm or Takedown, Ambidextrous or Hip Shooting
Starting Gear: Best-Craftsmanship Lasgun or Good Craftsmanship Boltgun or Common Craftsmanship Plasma Gun or Common Craftsmanship Heavy Flamer, Best-Craftsmanship Laspistol or Common Craftsmanship Bolt Pistol, Best Craftsmanship Chainsword or Common-Craftsmanship Power Mace, Carapace Armour, medikit, dataslate with annotated version of Tactica Imperialis
Wounds: 10+1d5
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