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Renegade

Renegades must be Human.

Characteristic Bonus: Renegades gain +3 Weapon Skill and +3 Ballistic Skill.

Starting Skills: Athletics, Awareness, Dodge, Parry, Scholastic Lore (Tactica Imperialis), Common Lore (War), Operate (any one), Command or Intimidate, Dodge +10 or Parry +10, Survival or Stealth, Tech Use or Medicae

Starting Talents: Jaded, Quick Draw, Rapid Reload, Weapon Training (Chain, Las, Primary, SP, SP), Heavy Weapon Training (Any One), Weapon Training (Bolt) or Weapon Training (Shock), Catfall or Combat Sense, Sure Strike or Deadeye Shot or Marksman, Double Team or Disarm or Takedown, Ambidextrous or Hip Shooting

Starting Gear: Best-Craftsmanship Lasgun or Good Craftsmanship Boltgun or Common Craftsmanship Plasma Gun or Common Craftsmanship Heavy Flamer, Best-Craftsmanship Laspistol or Common Craftsmanship Bolt Pistol, Best Craftsmanship Chainsword or Common-Craftsmanship Power Mace, Carapace Armour, medikit, dataslate with annotated version of Tactica Imperialis

Wounds: 10+1d5

Special Ability

Adroit: The Renegade is a skilful and talented individual who substitutes raw power for honed ability. The Renegade must select one Characteristic at Character Creation. Throughout the game, he adds one additional Degree of Success to successful Tests involving that Characteristic (this includes Skill and Characteristic Tests).
Black Crusade - Archetype
Generic article | Jun 10, 2024
Black Crusade - Core Rulebook

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