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Sentry

Aptitudes and Equipment

New Aptitudes: Ballistic Skill, Finesse, Intelligence, Perception, Offence, Toughness

New Talents: Either Combat Sense and Weapon Training (Heavy) or Vigilant.

Specialist Equipment: Best Craftsmanship autogun, Best Craftsmanship heavy stubber or Good Craftsmanship heavy bolter or Common Craftsmanship M41 multi-laser.

Comrade Advances

These are the Advances that the Sentry can purchase to enhance the abilities of his Comrade.

Unblinking Watcher

Type: Passive
Cost: 400 xp
Effect: As long as the Sentry’s Comrade is within Cohesion, the Sentry’s Overwatch and Suppressing Fire Actions cover a 90-degree arc to front of the him, instead of the usual 45-degree arc (see Overwatch on page 247 and Suppressing Fire on page 248 of the Only War Core Rulebook).

Hammering Storm

Type: Order (Full Action)
Cost: 500 xp
Effect: Coordinating their shots to tear away at a specific piece of armour or cover, the Sentry and his Comrade can hew through even mighty defences through raw and unadulterated volume of fire. On his next Semi-Auto Burst or Full Auto Burst Action before the end of his next Turn, each consecutive hit after the first hit that the Sentry inflicts with his weapon gains 1 additional Penetration (to a maximum of +5 Penetration for the sixth hit and any hits thereafter). The Sentry can only give this Order so long as his Comrade is within Cohesion.

Type
Military
Other Associated professions
Used By
Advanced Specialties
Generic article | Nov 1, 2021

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