Sorcerer
Sorcerers of Chaos must be Chaos Space Marines.
Starting Skills: Psyniscience, Scholastic Lore (Occult), Deception or Scrutiny, Forbidden Lore (Daemons) or Forbidden Lore (Psykers)
Starting Talents: Psy Rating (x2), Up to 500 xp worth of Psychic Powers chosen from the Unaligned, Divination, Telepathy, or Telekinesis Disciplines (see Chapter VI: The Powers of the Warp), Meditation or Mimic
Starting Traits: Psyker
Starting Gear: Legion Bolt Pistol, Force Weapon
Wounds: 15+1d5
Starting Skills: Psyniscience, Scholastic Lore (Occult), Deception or Scrutiny, Forbidden Lore (Daemons) or Forbidden Lore (Psykers)
Starting Talents: Psy Rating (x2), Up to 500 xp worth of Psychic Powers chosen from the Unaligned, Divination, Telepathy, or Telekinesis Disciplines (see Chapter VI: The Powers of the Warp), Meditation or Mimic
Starting Traits: Psyker
Starting Gear: Legion Bolt Pistol, Force Weapon
Wounds: 15+1d5
Special Ability
Sorcerer: The Heretic gains the Psyker Trait (listed above), a Psy Rating of 2, and 1 Corruption Point. When determining Psychic Strength (see page 206), he counts as Bound.
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