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Storm Trooper

Trained beyond the rank-and-file of the Imperial Guard, Storm Troopers are elite soldiers regularly tasked with high value missions of various types.


Starting Aptitudes, Talents, and Modifiers

Characteristic Bonus: +5 Toughness.

Starting Aptitudes: Agility, Ballistic Skill, Fieldcraft, Finesse, Offence, Toughness.

Starting Skills: Awareness, Dodge or Parry, Intimidate or Security, Scholastic Lore (Tactica Imperialis), Stealth.

Starting Talents: Quick Draw or Rapid Reload, Takedown, Weapon Training (Las or Solid Projectile, Low-Tech).

Specialist Equipment: Good Craftsmanship hot-shot lasgun, storm trooper carapace armour.

Wounds: 12+1d5

Storm Trooper Advances

Like the Commissar, the Storm Trooper’s Schola Progenium training makes him somewhat of a loner while operating in a Squad of normal Guardsmen. Because of this, the Storm Trooper does not get a Comrade, but instead may gain these Advances to allow him to assist the rest of the Squad with his elite training.

Mentor

Type: Full Action
Cost: 300 xp
Effect: The Storm Trooper has undergone extensive training in the Schola Progenium, and can often pass on small tricks to help the rest of the Squad thrive in the battlefield. Once per game session, the Storm Trooper may impart his training to his Squad. All Squad members in communications range (including Player Characters) may take all Skill Tests in a single Skill of the Storm Trooper’s choosing as if they had the Storm Trooper’s Skill Training. Once activated, this effect lasts until the end of the encounter, or ten minutes in narrative time.

Protector

Type: Passive
Cost: 300 xp
Effect: The Storm Trooper keeps a watchful eye on the less trained members of his Squad, keeping them safe with his superior training. Whenever any Comrade within 10 metres of the Storm Trooper would take a hit that would kill him, the Storm Trooper may take the hit instead, rolling Damage as normal.

Type
Military
Character Classes
Generic article | Oct 10, 2023

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