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T'au Armory

In the field of weapons research and construction, the Tau are extremely advanced, making good use of stable plasma generation and containment technology, as well as magnetic induction coils to propel solid slug munitions at supersonic speeds.

T'au Weapons


NameClassRangeRoFDamagePenClipRldSpecialkgAvailability
Burst CannonBasic60m–/–/102d10+2 E4Mounted
Ion RifleBasic110mS/2/42d10+5 E524FullOvercharge (6)12Near Unique
Kroot Hunting RifleBasic150mS/–/–1d10+5 E38FullAccurate4Extremely Rare
KrootbowBasic40mS/4/81d10+3 R3202 FullTearing, Toxic6kgNear Unique
Longshot Pulse RifleBasic200mS/2/–2d10+3 E4122 FullAccurate, Tearing8Near Unique
Pulse CarbineBasic60mS/–/32d10+2 E424FullGyro-Stabilised6Very Rare
Pulse PistolPistol40mS/2/–2d10+2 E416HalfGyro-Stabilised3Very Rare
Pulse RifleBasic150mS/2/42d10+3 E436HalfGyro-Stabilised8Very Rare
Rail RifleBasic150mS/–/–3d10+2 I1212FullFelling, Proven (2)8Near Unique
Photon GrenadeThrownSBx3mS/–/–Blast (12)0.5Rare

Gyro-Stabilised

The weapon has a small auto-stabilisation unit that is typically built towards the end of the barrel. While not as powerful as a suspensor, the gyro-stabiliser helps keep the weapon levelled at the optimal angle for firing. A Gyro-Stabilised weapon never counts its target as being further than Long Range (normal maximum range still applies). Heavy weapons with this Quality reduce the penalty for firing without Bracing to –20.

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