T'au Armory
In the field of weapons research and construction, the Tau are extremely advanced, making good use of stable plasma generation and containment technology, as well as magnetic induction coils to propel solid slug munitions at supersonic speeds.
T'au Weapons
Name | Class | Range | RoF | Damage | Pen | Clip | Rld | Special | kg | Availability |
---|---|---|---|---|---|---|---|---|---|---|
Burst Cannon | Basic | 60m | –/–/10 | 2d10+2 E | 4 | – | – | Mounted | – | – |
Ion Rifle | Basic | 110m | S/2/4 | 2d10+5 E | 5 | 24 | Full | Overcharge (6) | 12 | Near Unique |
Kroot Hunting Rifle | Basic | 150m | S/–/– | 1d10+5 E | 3 | 8 | Full | Accurate | 4 | Extremely Rare |
Krootbow | Basic | 40m | S/4/8 | 1d10+3 R | 3 | 20 | 2 Full | Tearing, Toxic | 6kg | Near Unique |
Longshot Pulse Rifle | Basic | 200m | S/2/– | 2d10+3 E | 4 | 12 | 2 Full | Accurate, Tearing | 8 | Near Unique |
Pulse Carbine | Basic | 60m | S/–/3 | 2d10+2 E | 4 | 24 | Full | Gyro-Stabilised | 6 | Very Rare |
Pulse Pistol | Pistol | 40m | S/2/– | 2d10+2 E | 4 | 16 | Half | Gyro-Stabilised | 3 | Very Rare |
Pulse Rifle | Basic | 150m | S/2/4 | 2d10+3 E | 4 | 36 | Half | Gyro-Stabilised | 8 | Very Rare |
Rail Rifle | Basic | 150m | S/–/– | 3d10+2 I | 12 | 12 | Full | Felling, Proven (2) | 8 | Near Unique |
Photon Grenade | Thrown | SBx3m | S/–/– | – | – | – | – | Blast (12) | 0.5 | Rare |
Gyro-Stabilised
The weapon has a small auto-stabilisation unit that is typically built towards the end of the barrel. While not as powerful as a suspensor, the gyro-stabiliser helps keep the weapon levelled at the optimal angle for firing. A Gyro-Stabilised weapon never counts its target as being further than Long Range (normal maximum range still applies). Heavy weapons with this Quality reduce the penalty for firing without Bracing to –20.Remove these ads. Join the Worldbuilders Guild
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