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Tyranid Traits

Many Tyranid creatures use the following new Traits and weapon Qualities in their profiles:

Instinctive Behaviour

A Tyranid creature with this Trait is reduced to acting according to its instincts if separated from the controlling presence of the Hive Mind. In effect, this means that for any encounter in which creatures with this Trait are not accompanied by a Tyranid creature with the Synapse Creature Trait within 20 metres, they cannot think tactically and behave according to their instincts. The creature’s instinctive behaviour is noted in parentheses and has the following effects: Lurk: The creature’s instincts are to find shelter from attack—to hide and survive. It will try to flee and find shelter in whatever way the situation allows. In a starship, for example, it might scuttle into the duct system. When confronted, the creature’s aim is to try to escape, and it only attacks if left no avenue for escape or in order to survive.

Shadow in the Warp

The Tyranid creature floods the Warp around it with the all-enveloping cloud of interference that is the signature of the Hive Mind. Each non-Tyranid psyker within a range equal to the creature’s Willpower in metres suffer a –20 penalty to his Tests to use Psychic Powers.

Synapse Creature

A Tyranid creature with this Trait is a node from which the controlling and unifying presence of the Hive Mind guides the actions of other Tyranids. The presence of a Synapse Creature in an encounter grants the Fearless Talent to all other Tyranid creatures and also suppresses the effects of the Instinctive Behaviour Trait in those creatures that possess it. This effect extends 20 metres.

Tyranid

The creature is a species of Tyranid, the all-consuming alien race ruled by the will of the Hive Mind that links and controls all Tyranids. Tyranids are immune to all of the effects of the following: Pinning, mind-affecting Psychic Powers, Warp-based powers that affect the mind, cold, heat, diseases, and poisons, including the effects of weapons with the Toxic Quality.

Living Ammunition

The ranged weapons of the Tyranids use ammunition that is grown, gestated, or excreted by the creature or weapon. As such, ranged Tyranid weapons do not have a Clip value (it is considered to be infinite) and do not need to be Reloaded. These weapons also never Jam.

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