Heralded as the Master Craftsman of the Trinity, he was responsible for the creation of the world at a base level. But was also driving inspiration for the first of the dwarves and men who sought to create in his honor, crafting the first city of Xinithia, Voniel, which became the capital of the human race. He is also the patron god of The Orc Tribes of the East, often being credited in the fine weapon smithing done by many blacksmiths. Often described as a large Goliath with an anvil made of starlight, and a hammer crafted out of a dying dwarf star, the symbol often associated with Umos is an Anvil surrounded by small spheres of light that represent the Void.
Commandments:-Create, Inspire and forge your own destiny-Legacy is paramount. To create something that lasts the ages is to change the world for the better.-Walk unbridled and untethered, finding and forging new memories and experiences.
Yton, The Benevolent
Not much is known of the god of the Arcane, in exception, for that they are the bringer of knowledge to all forms of race, and being. They are also the creator of the Arcane arts practiced so commonly now, the first to learn was the most gifted, and carried the teachings onward to those who sought to learn such abilities, but none ever surpassed the apprentice of Yton. Often antiquated to the symbol of an open book with arcane runes inscribed in a circle around it.
Commandments:-Follow the echoes of lost magics, forgotten sites, and ancient arts, for within these lie Yton's first works.-Aid those who are without guide. Heal hose who are without hope.-Combat the unnatural arcane forces of the world and their transgressions against the natural order.
Atia, Mother of Cultivation
In all aspects, Atia truly is the mother of all beast and animal life in Xinithia, from the crawling ant to all metallic dragon kind. When she set the world with all of its splendor, it was an act of love that to this day continues to give in the form of an abundance of crops, large forests for the woodland creatures, and the wide sea for all aquatic life. Revered by masses of druids in the Tehmak Woodlands, and the Gold Elves of Anor, many simply call her "The Mother". Atia's symbol is most attributed to an eagle carrying a birch rod, with vines hanging below it.
Commandments:-Uphold and teach the importance of reason, perception, and truth in guiding one's emotions and path.-Slay abominations and other dark mockeries of nature.-Death is the natural end of life. There is no pity for those who have fallen.
The Traveler
In recent centuries, talk has arisen over a new figure that reared its head during the Fourth Age, a being that came to be only known as The Traveler.
Legends say that the Traveler walks the land with a thousand faces, in body, and in spirit, but no mortal will pierce its perfect disguise. The Traveler's true nature is one of the great mysteries, and even its gender is unknown: it's referred to as "it", not "he" or "she", but "he" has sometimes been used. Either way, it has been depicted with a green shroud. The Traveler finds enjoyment in mischief and pranks, but rarely seeks genuine harm.
These days many attribute the Traveler to a myth or a fiction, but those who truly believe have been known to feel the presence and influence of the Traveler around them.
Commandments:- Nothing is permanent. Thus, you should make sure that change, helps your own efforts and hinders your rivals.
- Cunning plans and intricate deceptions are the most effective weapons, for all minds can be fooled, when plans are correctly executed.- Life is chaos. So live life, and take joy in its uncertainty and the unexpected nature of the world, and make a little chaos of your own along the way.