The Adventuring Kind
Scenario 4: Fury in Freeport
Paradigm tags along with Hunt to make good on his promise to assist Alyssa who shows up over at the Diving Fin an hour before sunrise. They find a mousey insider (he also has a strange mouse for a familiar) and his mark; Hunt shapechanges and trades places with him.
They see the mouse-familiar (or another like it) that they detected with Mousey inside Alyssa’s business while cutting through the Temple District, conversing with a man in an alley way… soon, someone attempts to “influence” Hunt to enter an alleyway as he is cutting through the southern outskirt of Drac’s End before entering the Old City. Playing bait, Hunt enters the now darkened alley and “succumbs” to the sleep spell cast upon him. The mouse transforms into a demon and attempts to liberate Hunt of his cargo - and life, but is blasted by both Hunt and Paradigm simultaneously, causing it to explode. A townsperson was just wandering into the blast radius when Paradigm decides to teleport him away from it.
They go after and find the man in the alleyway as well as Mousey at Alyssa’s and get them to spill the beans. A man in white gave Mousey the familiar, and the Man in the Alley was just the point man to insure the familiar/demon got to its intended target and recover the stolen gems. It turns out that the man in white is Otazan Farastay, a Mazin Trader who has had (unconfirmed) dealings with Mr. Wednesday in the past.
Alyssa returns to the Fin looking very nervous explaining that the Sea Lord’s Guard is asking questions and it won’t be long before they come investigating the Fin. She leads them to the Aethersea Adventurer’s Association where they find out that she is Duchess Alyssa Renaldi of the Annular Necrocracy, and she petitions temporary sanctum of the three Triple A members there - Gyven, a very cool and laid back human, Sir Joen, a slightly more aristocratic mage type, and Guvlari with his truth detecting battle axe.
The Duchess tells them of her past and they also learn about the Rise of the Necrocracy.
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