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The Shade

A master thief slowly picks the lock to a safe of the richest man in Exaldren, a cut-purse makes off with another score, a pickpocket wades through a crowd, lifting jewelry and coinpurses from unsuspecting marks.  Thieves of all kinds are welcomed by The Shade.  An underground criminal organization, The Shade brings thieves together under one roof to further their singular goal: profit.

Structure

The Shadow-Cloak: The leader of The Shade, as enigmatic as they are greedy, the Shadow-Cloak is responsible for the direction of the guild.  They work with the Master Thieves of the guild to develop heist plans and distribution of loot, the first cut of which always goes to the Shadow.   Master Thief: While the Shadow-Cloak is responsible for the entirety of the guild, Master Thieves are responsible for their own sects distributed throughout some of the major cities in Valaria.  They run day to day operations, approve new recruits, and sometimes live double lives as merchants or politicians to maintain cover.   Prowler: The most abundant of members, Prowlers is a catch all term for thieves of the Shade.  From picking pockets and locks, to extorting with info collected through espionage and infiltration, Prowlers are always looking to make some coin. By any means necessary.   Footpad: The recruits, still wet behind the ears, but eager to learn.  Footpads are brought in by Prowlers and Fences to bolster the Shade's members, some rise through the ranks quickly, while others sit at the bottom of the pecking order.  While the few who wish to abandon the guild entirely are given two options, make yourself disappear, or the Shade will do it for you.   Fence: While not full members of the guild, fences are an important aspect of the Shade.  A thief has no use for what they steal if they can't sell it, and that's where the fences come in.  Always willing to buy questionably obtained items, or sell rumors and information, fences are a thief's best friend.

Sheltered in Shadow

Type
Guild, Thieves

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