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Aureon Celestian

(a.k.a. The Far Wanderer)

Aureon is the bringer of law, and the god of Stars, Space, Astronomy and Wanderers. He is considered the reason that magic can be controlled by mortal men. Worshipers of Aureon tend to be the well-educated and the magically-trained, and his priests are usually required to be about as much of a bookworm as the average wizard. He travels through the multiverse, with the Astral Plane, the Ethereal Plane and the Inner Planes being some of his favorite locations to wander through. Celestian appears as a tall middle-aged man dressed in black robes with jewels worked into them, shining like distant suns. He has dark skin and hair, with his voice being heard as cold and soft when he speaks

Divine Symbols & Sigils

Silver scales with a star mounted on the top.

Physical Description

Apparel & Accessories

Dressed in black robes with jewels worked into them, shining like distant suns.
Divine Domain
Law & Stars
Cleric Domains
Knowledge &Order
Divine Classification
3rd Age Deity
Religions
Church/Cult
Circumstances of Birth
Child of the first star and Eldath Rao
Children
Pronouns
He/They
Associated Saints and Demi-gods
Dol Dorn 
Fharlanghn O'lidimmara the Traveler 
Helm

Earning and Losing Piety

   
Being Domain Piety 3+ Piety 10+ Piety 25+ Piety 50+
Aureon
Celestian
Law,
Stars
You gain the ability to cast
magnify gravity at first level
a number of times equal to
your Intelligence modifier
(minimum of once). You
regain all expended uses
when you finish a long rest.
Intelligence is your
spellcasting ability for this spell.
You can cast zone of truth
with this trait, requiring no
material components, a
number of times equal to
your Intelligence modifier
(minimum of once). You
regain all expended uses
when you finish a long rest.
Intelligence is your spellcasting
ability for this spell.   You also gain advantage on
saving throws against being
charmed.
The winds cradle you if you
fall.  Your rate of descent
while falling slows to 
60 feet per round. If you
land you take no falling
damage and can land
on your feet. You have
advantage on saving
throws against being
knocked prone.
You can
increase your
Wisdom or
Intelligence
score by 2
and also
increase your
maximum for
that score by 2.
Dol Dorn Strength
at Arms
You can cast heroism with this
trait up to Strength modifier
times per day. Strength is your
spellcasting ability for this spell.
Fharlanghn
O'lidimmara
the Traveler
Change,
Travel,
Revelry
You learn the prestidigitation cantrip. You can cast gift of gab with
this trait. Once you cast the
spell in this way, you can't
do so again until you finish
a long rest. Charisma is your
spellcasting ability for this spell.
Helm Protection  You can cast aid with this trait.
Once you cast the spell in this
way, you can't do so again until
you finish a long rest. Wisdom is
your spellcasting ability for this spell.
You can cast aura of vitality
with this trait. Once you cast
the spell in this way, you can't
do so again until you finish a
long rest. Constitution is your
spellcasting ability for this spell
 

  Solars

Ina

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