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Bane

Bane believes himself the rightful ruler of all the planes and does not tolerate subservience to anyone, but works with The Sinister Seven when it served his interest. Bane's church was among the most stable and powerful of the Sinister Seven. Followers of Bane are as likely to solve their disputes through reasonable debate as through show of ruthless force. There is a strict hierarchy among the followers of Bane, with Bane at the top all of his followers are willing to turn over their blessings when the Black Lord is ready to claim the throne of the planes. Celebrating no holidays, Banites show their faith through service and ritual torture and sacrifice of sentient beings offensive to the god. Clergymen of Bane pray for their spells at midnight, pledging their eternal loyalty and service to the Black Lord, knowing that the penalty for disloyalty or failure is death.    Clerics of Bane, known as Dark Hands, are recognized by the black-enameled gauntlet worn on one fist. They often consider themselves the forge that tempers rulers, making them harder stronger, and more evil. A Dark Hand is expected to kill or thwart a good creature daily, aid the law-abiding, and evoke fear of law enforcement and of themselves.    Goals of the church are to control trade in regions of power and to sell weapons and slaves. Then use the money acquired in these endeavors to buy influence and land over local rulers.

Divine Domains

Tyranny   Cleric Domain: War & Order

Tenets of Faith

The world is made stronger by mighty and ordered rule Weakness and frivolity sho8uld be destroyed Goodness is a shelter for weakness Evil is the true state of nature Winning is everything Oppression is natural Tyrannize and destroy the weak so all will be better and stronger in the future

Mental characteristics

Gender Identity

He/Him/His
Divine Classification
3rd Age Deity
Religions
Alignment
Lawful Evil
Children

Earning and Losing Piety

 

Piety 3+

As a devotee of Bane, you have proven yourself an executor of the Underworld's grim laws. You can invoke Bane's name to cast bane with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
       

Piety 10+

TODO
       

Piety 25+

Countless battles and vicious visions have given you focus. You have advantage on saving throws against being charmed or frightened.
       

Piety 50+

You can increase your Wisdom or Intelligence score by 2 and also increase your maximum for that score by 2.  

Saints

     
Saint Domain Piety 3+ Piety 10+ Piety 25+
Dol Dorn Strength at Arms You can cast heroism with this trait up to Strength modifier times per day. Strength is your spellcasting ability for this spell.
Helm Protection You can cast aid with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell. You can cast aura of vitality with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Constitution is your spellcasting ability for this spell

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