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Talos Kord

Talos Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and thunder. Fighters and athletes revere him. He is a mercurial god, unbridled and wild, who summons storms over land and sea; those who hope for better weather appease him with prayers and spirited toasts. He gives few commands:
  • Be strong, but do not use your strength for wanton destruction.
  • Be brave and scorn cowardice in any form.
  • Prove your might in battle to win glory and renown.

Divine Domains

Storm & Sport   Cleric Domain: Tempest
Divine Classification
6th Age Deity
Alignment
Chaotic Neutral
Children
Gender
Male

Earning and Losing Piety

You increase your piety score to Umberlee when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Giving due tribute to the ocean in the form of something that matters to you
  • Taking a sea journey having secured Umberlee’s favour
  • Showing reverence and deference to the dangers of the ocean
Your piety score to Umberlee decreases if you diminish Umberlee’s influence in the world or contradict her ideals through acts such as these:
  • Traveling by sea when the omens are dark and against the wishes of the goddess
  • Not offering due tribute from any spoils gained at sea
 

Piety 3+

As a devotee of Umberlee Habbakuk, you have proven yourself a worthy representative of the god of the sea and animals. You can cast fog cloud with this trait. Fog created in this way smells strongly of the sea. You can cast the spell in this way a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. Intelligence is your spellcasting ability for this spell.  

Piety 10+

You can cast blink with this trait. As you blink in and out of existence you emit a light mist of sea water. Once you cast the spell in this way, you cannot do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.  

Piety 25+

You are inspired by the tempestuous, uncontrollable nature of the sea; you have advantage on saving throws against being charmed or restrained.  

Piety 50+

You can increase your Dexterity or Intelligence score by 2 and also increase your maximum for that score by 2.

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