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Vecna Nuitari

Vecna represents the power of magic used for evil. He is the patron of wizards who use magic for greed, revenge, hatred, and ambition. He uses the laws of High Sorcery, but only in an attempt to strengthen his own power. He was once representative of the godly force of ambition

Divine Domains

Evil Magic & Evil Secrets   Cleric Domain: Trickery, Death, Arcana & Grave

Earning and Losing Piety

Piety 3+

wand of smiles
 

Piety 10+

You can cast dispel magic with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.
   

Piety 25+

When a beast is about to attack you, it must make a DC 15 Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses you. On a successful save, the creature is immune to this trait for 24 hours.
   

Piety 50+

You can increase your Wisdom or Intelligence score by 2 and also increase your maximum for that score by 2.

Saints

 
Saint Domain Piety 3+ Piety 10+ Piety 25+
Fharlanghn
O'lidimmara
the Traveler
Change, Travel, & Revelry prestidigitation gift of gab
Milil Branchala Poetry & Music You can cast Charm Person with
this trait, requiring no material
components, a number of times
equal to your Charisma
modifier (minimum of once).
You regain all expended uses
when you finish a long rest.
Charisma is your spellcasting
ability for this spell.
You can cast Hypnotic Pattern
with this trait. Once you cast the
spell in this way, you can't do
so again until you finish a long rest.
Charisma is your spellcasting ability
for this spell.
The DC for your spells
that inflict the charmed
condition increases by 1.   Advantage against being charmed
Divine Classification
8th Age Deity
Alignment
Neutral Evil
Children

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