Vecna Nuitari
Vecna represents the power of magic used for evil. He is the patron of wizards who use magic for greed, revenge, hatred, and ambition. He uses the laws of High Sorcery, but only in an attempt to strengthen his own power. He was once representative of the godly force of ambition
Divine Domains
Evil Magic & Evil Secrets
Cleric Domain: Trickery, Death, Arcana & Grave
Earning and Losing Piety
Piety 3+
wand of smilesPiety 10+
You can cast dispel magic with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.Piety 25+
When a beast is about to attack you, it must make a DC 15 Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses you. On a successful save, the creature is immune to this trait for 24 hours.Piety 50+
You can increase your Wisdom or Intelligence score by 2 and also increase your maximum for that score by 2.Saints
Saint | Domain | Piety 3+ | Piety 10+ | Piety 25+ |
---|---|---|---|---|
Fharlanghn O'lidimmara the Traveler |
Change, Travel, & Revelry | prestidigitation | gift of gab | |
Milil Branchala | Poetry & Music | You can cast Charm Person with
this trait, requiring no material components, a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell. |
You can cast Hypnotic Pattern
with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for this spell. |
The DC for your spells
that inflict the charmed condition increases by 1. Advantage against being charmed |
Comments