Ordunnin
As the world of Yeshilan was born and mortals created to fill the land, Ordunnin set his mind to fashion living creations of his own. From the four highest peaks he took the elements that would form his children, and on each mountain he placed them. Of Gold he formed the beautiful Arumel, and gave them rule over the Majestic Masduulaagii. From Silver he made the wise Silberner, and set them to care for the Hunderhas peaks. Out of Copper he shaped the Kupfer, sturdy and strong for life in the Ornzar mountains. And of coal he created the Kohle, bold and brave enough to guard the darkest depths. Thus his children were brought into the world, and Ordunnin became the Father of Dwarves.
Dwarves make up the majority of Ordunnin's worshippers, but they are not his sole followers. Miners, blacksmiths, and others who harvest and forge the ores of the earth pray to Ordunnin for protection and guidance.
Ordunnin has been known to aid his followers in times of need- protecting miners from cave-ins, and leading those lost underground back out to safety. While willing to actively intervene on behalf of worshippers, it is rare for a mortal to see his physical form. Ordunnin prefers to aid from the shadows- as a booming voice warning of danger, or a distant golden lantern-light leading the way to safety.
Large Dwarven cities tend to have grand temples to Ordunnin, carved directly into mountain stone when available and filled with ornate decorations made of precious metals. Clerics wear grey garments trimmed in copper, silver, or gold. Those who can grow beards are expected to keep them long and full, but also clean, well groomed, and decorated with fine metal jewelry. If unable to grow a beard, the cleric's hair will be adorned with braids and jewelry instead.
Dwarves make up the majority of Ordunnin's worshippers, but they are not his sole followers. Miners, blacksmiths, and others who harvest and forge the ores of the earth pray to Ordunnin for protection and guidance.
Ordunnin has been known to aid his followers in times of need- protecting miners from cave-ins, and leading those lost underground back out to safety. While willing to actively intervene on behalf of worshippers, it is rare for a mortal to see his physical form. Ordunnin prefers to aid from the shadows- as a booming voice warning of danger, or a distant golden lantern-light leading the way to safety.
Large Dwarven cities tend to have grand temples to Ordunnin, carved directly into mountain stone when available and filled with ornate decorations made of precious metals. Clerics wear grey garments trimmed in copper, silver, or gold. Those who can grow beards are expected to keep them long and full, but also clean, well groomed, and decorated with fine metal jewelry. If unable to grow a beard, the cleric's hair will be adorned with braids and jewelry instead.
- Alignment: Lawful Good
- Realms: Dwarves, Miners, Blacksmiths, Metalworkers
- Color: Grey
- Sacred Symbols: Lantern, Bear, Mountain