BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Boar

The wild boar is a bulky and massively built with short and relatively thin legs. The trunk is short and robust, while the hindquarters are comparatively underdeveloped. The region behind the shoulder blades rises into a hump and the neck is short and thick to the point of being nearly immobile. The animal's head is very large, taking up to one-third of the body's entire length. The structure of the head is well suited for digging. The head acts as a plough, while the powerful neck muscles allow the animal to upturn considerable amounts of soil.   Selling Price
  • 10 gp
  Meat   A PC can butcher a boar for boar meat. PC roll d100 to determine pounds of meat.
  • 1 lb pork 8 cp
Additional Loot
Average Weight
100 lbs
Medium beast, unaligned   AC: 11 (Natural Armor) HP: 11 Speed: 40 ft.   STR 13(+1) DEX 11(+0) CON 12(+1) INT 2(-4) WIS 9(-1) CHA 5(-3)   Senses: Passive Perception 9   Languages: n/a   CR: 1/4   Charge: If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.   Relentless: (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.   Actions   Tusk: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) slashing damage.

Remove these ads. Join the Worldbuilders Guild