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Cyclops

Huge giant, chaotic neutral   AC: 14 Natural Armor HP: 138 (12d12 + 60) Speed: 30 ft.   STR 22(+6) DEX 11(+0) CON 20(+5) INT 8(-1) WIS 6(-2) CHA 10(+0)   Senses: Passive Perception 8   Languages: Giant    CR: 6   Proficiency Bonus: +3   Poor Depth Perception: The cyclops has disadvantage on any attack roll against a target more than 30 feet away.   Actions   Multiattack: The cyclops makes two greatclub attacks.   Greatclub: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (3d8 + 6) bludgeoning damage.   Rock: Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: (4d10 + 6) bludgeoning damage.
Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.   Selling Price
  • 500 gp
  Additional Loot
Average Weight
5,000 lbs

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