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Draugr Deadcaller

Medium undead, any evil alignment   AC: 15 (Armor Scraps) HP: 65 Speed: 30 ft.   STR 10 DEX 14(+2) CON 14(+2) INT 10 WIS 16(+3) CHA 5(-3)   Saving Throws: Intelligence +2, Wisdom +5   Damage Immunities: Necrotic, Poison   Condition Immunities: Charmed, Exhausted, Poisoned   Senses: Darkvision 60 ft., passive Perception 13   Languages: understands the languages it knew in life but can’t speak   CR: 4   Affinity of the Dead: The draugr deadcaller can cast Animate Dead spell, with a Casting Time of 1 action.   Spellcasting: Draugr deadcaller is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The draugr deadcaller has the following cleric spells prepared:
  • Cantrip (at will): Chill Touch
  • 1st level (3 slots): False Life, Mage Armor
  • 2nd level (2 slots): Blindness/Deafness, Ray of Enfeeblement
  • 3rd level (1 slot): Animate Dead
  ACTIONS   Withering Strike: Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: (3d8 + 3) necrotic damage and the target must succeed on a DC 13 Strength saving throw or have disadvantage on its Strength checks or Strength based melee attacks until the end of its next turn.   Mark Mortal’s Doom (2/Day): The draugr deadcaller marks one of the death saves of a character that is within 30 feet of it as a failure, when the character drops down to 0 hit points, it starts with that failure. This mark can be stacked only twice, meaning that a character can only have 2 marks on it.   Loot:
  • Hel Shoes only if in Helheim!
The draugr deadcaller are half-sentient acolytes of Hel. They are able to raise other dead in her name, which makes them important for hordes of Helheim. It is also the same reason why the living are so afraid of them: To fall in battle for the glory of Valhalla is a heroic goal for Vik. Yet, seeing their comrades, family, and brethren raised back as the slaves of Hel takes away this glory for them, leaving its place to the dread Helheim promises.

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