BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Draugr Guardian

Medium undead, any evil alignment   AC: 15 (Armor Scraps, Shield) HP: 58 Speed: 30 ft.   STR 14(+2) DEX 10 CON 14(+2) INT 6(-2) WIS 8(-1) CHA 5(-3)   Damage Immunities: Poison   Condition Immunities: Charmed, Exhausted, Poisoned   Senses: darkvision 60 ft., passive Perception 9   Languages: understands the languages it knew in life but can’t speak   CR: 2   ACTIONS Multiattack: The draugr guardian makes two attacks; one with its battleaxe, and one with its shield.   Battleaxe: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage.   Shield Bash: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) bludgeoning damage.
  • If the target is a medium or smaller creature, it must succeed on a DC 13 Strength saving throw or is knocked prone.
  Shield Wall: If two or more draugr guardians are within 5 feet of each other, they form a shield wall, and creatures that attack them have disadvantage.   Taunt: The draugr guardian bashes its weapon on its shield and points its weapon towards a hostile creature that is within 30 feet of it. Target creature must succeed on a DC 13 Wisdom saving throw, or is affected by the taunt. The creature’s attacks against creatures other than the draugr have disadvantage, until the end of its next turn.   Loot:
Draugr guardians are long past shield wearing warriors of Midgard. They do not retain any sentience in their risen form, but they remember their techniques from their life.

Remove these ads. Join the Worldbuilders Guild