Draugr Guardian
Medium undead, any evil alignment
AC: 15 (Armor Scraps, Shield) HP: 58 Speed: 30 ft.
STR 14(+2) DEX 10 CON 14(+2) INT 6(-2) WIS 8(-1) CHA 5(-3)
Damage Immunities: Poison
Condition Immunities: Charmed, Exhausted, Poisoned
Senses: darkvision 60 ft., passive Perception 9
Languages: understands the languages it knew in life but can’t speak
CR: 2
ACTIONS
Multiattack: The draugr guardian makes two attacks; one with its battleaxe, and one with its shield.
Battleaxe: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage.
Shield Bash: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) bludgeoning damage.
- If the target is a medium or smaller creature, it must succeed on a DC 13 Strength saving throw or is knocked prone.
- Wooden Shield
- Battleaxe
- Hel Shoes only if in Helheim!
Draugr guardians are long past shield wearing warriors of
Midgard. They do not retain any sentience in their risen form,
but they remember their techniques from their life.
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