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Dverger Of Helheim

Medium undead (dvergr), chaotic evil   AC: 13 (Armor Scraps) HP: 37 Speed: 25 ft.   STR 10(+0) DEX 10(+0) CON 16(+3) INT 8(-1) WIS 10(+0) CHA 9(-1)   Damage Vulnerabilities: Psychic, Radiant   Damage Resistances: Cold,   Damage Immunities: Necrotic, Poison   Condition Immunities: Paralyzed, Poisoned   Senses: Darkvision 120 ft., Passive Perception 10   Languages: understands the languages it knew in life but can’t speak   CR: 1   Carnage: If the dvergr of Gulbolruhm makes a critical hit against a creature, it can make an additional weapon attack against the same creature. It can use this feature once per turn.   Keen Hearing and Smell: The dvergr of Gulbolruhm has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Madness of the Curse (Recharge 6): If the dvergr of Helheim is targeted by a mind-affecting ability or spell, it reflects the ability or spell back to its caster if it succeeds on the saving throw by 5 points or more.   ACTIONS   Multiattack: The dvergr of Gulbolruhm makes two battleaxe attacks.   Battleaxe: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8) slashing damage.   Loot:
Cursed by a blood-frenzied undeath by Helheim, the dvergar lurk in the shadows of their crumbled home... forever. When intruders enter their cursed home, these dvergr shriek out to lure others of their brethren nearby.

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