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Fisherman

The sea can be a daunting foe, but enterprising individuals can find an invaluable ally in the ever-changing landscape of waves, collecting a plentiful bounty that has built cities and spawned industries, and sometimes begun wars for resources that last for generations. A sailor or trader or pirate might live their lives on the sea, but a fisherman owes his or her life to the sea, and is willing to fight to protect it.   Level 1:   Time: 24 hr Currency: 100 gp   Level 2:   Time: 48 hr Currency: 300 gp   Level 3:   Time: 72 hr Currency: 500 gp

Career

Career Progression

Level 1:   At level one you are able to fish for food and trade.   Net: Rod:   Level 2:   Net: Rod:   Level 3:   Profit of selling sea animal and products increases by x2 due to better quality products.    Net: Rod: Spear:

Other Benefits

Primary Profession   Skill Proficiencies: Athletics or Perception, Survival or Nature   Tool Proficiencies: Fishing Tackle, Navigator's Tools, Vehicles (water)   Equipment: Fishing Tackle, Navigator's Tools, Rope, Hempen 50', and a Net    Feature: Feed Him for a Lifetime   While others would see a body of water as simply a means to sate their thirst and refill their waterskins, you see an endless supply of sustinence for you and your party. Provided the water supports life, you can feed yourself and five other people for as long as you're in the vicinity of the water source, and everyone can carry one ration apiece when you leave. Alternatively, if you're in range of civilization, and you and your party aren't eating what you catch, you can afford a comfortable lifestyle off your bounty.     Secondary Profession   Tool Proficiencies: Fishing Tackle and Navigator's Tools, Vehicles (water)   Feature: Feed Him for a Lifetime   While others would see a body of water as simply a means to sate their thirst and refill their waterskins, you see an endless supply of sustinence for you and your party. Provided the water supports life, you can feed yourself and five other people for as long as you're in the vicinity of the water source, and everyone can carry one ration apiece when you leave. Alternatively, if you're in range of civilization, and you and your party aren't eating what you catch, you can afford a comfortable lifestyle off your bounty.

Operations

Type
Agricultural / Fishing / Forestry

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