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Giant Boar

The wild boar is a bulky and massively built with short and relatively thin legs. The trunk is short and robust, while the hindquarters are comparatively underdeveloped. The region behind the shoulder blades rises into a hump and the neck is short and thick to the point of being nearly immobile. The animal's head is very large, taking up to one-third of the body's entire length. The structure of the head is well suited for digging. The head acts as a plough, while the powerful neck muscles allow the animal to upturn considerable amounts of soil.   Selling Price
  • 50 gp
  Meat   A PC can butcher a boar for boar meat. PC roll 2d100 to determine pounds of meat.
  • 1 lb pork 8 cp
  Additional Loot
Average Weight
200 lbs
Large beast, unaligned   AC: 12 (Natural Armor) HP: 42  Speed: 40 ft.   STR 17(+3) DEX 10(+0) CON 16(+3) INT 2(-4) WIS 7(-2) CHA 5(-3)   Senses: Passive Perception 8   Languages: n/a   CR: 2   Charge: If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.   Relentless: (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.   Actions Tusk: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) slashing damage.

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