BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Heavy Crossbow

Martial Ranged Weapons
  • 1d10 piercing
  • Ammunition (range 100/400)
  • Heavy
  • Loading
  • Two-handed
Ammunition You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended Ammunition by taking a minute to Search the battlefield. If you use a weapon that has the Ammunition property to make a melee Attack, you treat the weapon as an Improvised Weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way.   Heavy Small creatures have disadvantage on Attack rolls with heavy Weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.   Loading Because of the time required to load this weapon, you can fire only one piece of Ammunition from it when you use an action, Bonus Action, or Reaction to fire it, regardless of the number of attacks you can normally make.   Two-Handed This weapon requires two hands when you Attack with it.

Mechanics & Inner Workings

Crafting:
  • 3 stick
  • 1 swan log
  • 3 leather/Hide
Adding Gems to Value:
  • add to value of armor = gem value x2
Item type
Weapon, Ranged
Rarity
common
Weight
18 lbs
Base Price
50 gp

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!