Huginn and Muninn
- Huginn and Muninn are Odin’s familiars.
- As long as his ravens are on his shoulder or within 100 feet, when Odin casts a spell that requires concentration he can choose to have a raven concentrate on the spell instead. As long as the raven is not already concentrating on a spell, it can do so for the spell’s duration or until it loses concentration.
Tiny , unaligned
AC: 15 (Natural Armor) HP: 248 Speed: 20 ft., fly 120 ft.
STR 28(+9) DEX 10(+0) CON 20(+5) INT 13(+1) WIS 10(+0) CHA 9(-1)
Saving Throws: DEX +4, CON +9, WIS +4, CHA +3
Skills: Perception +4
Senses: Passive Perception 14
CR: 11
Proficiency Bonus: +4
Keen Sight: They have advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack: They makes two attacks: one with its beak and one with its talons.
Beak: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: (4d8 + 9) piercing damage.
Talons: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.
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