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Serpent's Fang

Created by the magic from the overwhelming magic surge upon the death of the World Serpent, Serpent's Fang embodies the rage of the titanic monstrosity. It foreshadows the coming of an even bloodier Ragnarök.   The Serpent's Fang is a terrific looking sword. A reptile patterned grip extends down with more than enough space to maneuver with two hands. The pommel carved in bone resembles the World Serpent's head. From the top of the grip lacks a cross-guard and forms a large long fang like bone making the blade. The fang like bone blade slightly curves back reaching about ten feet in length. On the blades cutting edge it is jagged serrated. The sword looks as if carved from one of the serpents fang.   The Serpent's Fang is a magical relic item obtained from slaying the World Serpent.   Serpent's Fang   Hit: +3 to attack rolls   Damage: (5d6) slashing damage + (2d10) poison damage   Reach: 10 ft.   Thick Blood: Upon attuning to this weapon, you have immunity to poison damage.   Poison Slash (once per Long Rest): Serpent's Fang spits poison in a 30-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking (13d8) poison damage on a failed save or half as much on a successful one.  
  • Greatsword
  • Legendary Artifact
  • Attunement by a creature with 18 or higher Strength.
  • Heavy
  • Two-handed
  • Reach
  • 40 lbs

Mechanics & Inner Workings

Heavy   Small creatures have disadvantage on Attack rolls with heavy Weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.   Two-handed   This weapon requires two hands when you Attack with it.   Reach   This weapon adds 5 feet to your reach when you Attack with it, as well as when determining your reach for Opportunity Attacks with it.   Attunement   Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If the prerequisite is a class, a creature must be a member of that class to attune to the item. (If the class is a spellcasting class, a monster qualifies if it has spell slots and uses that class's spell list.) If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties.   Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can't be the same short rest used to learn the item's properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity. If the short rest is interrupted, the attunement attempt fails. Otherwise, at the end of the short rest, the creature gains an intuitive understanding of how to activate any magical properties of the item, including any necessary command words.   An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Additionally, a creature can't attune to more than one copy of an item. For example, a creature can't attune to more than one ring of protection at a time.   A creature's attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another short rest focused on the item, unless the item is cursed.
Item type
Unique Artifact
Rarity
Legendary
Weight
40 lbs
Base Price
50,000 gp

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